Lord of Lightning
Fists of Thunder: (Passive) Summons an uncontrolled orb that flies around the hero, passively shocking any nearby enemies. Each level summons an additional orb, increases the orbs size and thus the range of its shock, the visual size of the orb, the distance it travels around...
Ok, first off, in object editor, give your hero the upgrade your using in, "Upgrades Used". Then, with triggers, make it like this: (Freehanded btw)
Event - A unit learns a skill
Conditions - Learned hero skill equal to (Your ability)
Actions- Set level of(Your upgrade) for triggering...
Krobelus's ghosts attack random targets, just like Crypt Lord's ult. If you are attacking a lone target, the ghosts will swarm to it, because it is the only detected enemy, instead of scattering around like they would normally do in a large battle.
It actually does have a buff, the buff changes the name on the timer bar for how long Chemical Rage lasts. If you want an actual visual buff, your going to have to have a dummy unit cast one on the hero, which is a simple 3-5 line trigger...
Make a kind of map nobody else has ever made before, I'm tired of these maps being basically the same thing, just altered because the makers are lazy and unoriginal.
LOL!!!! Sorry but I have to +rep for that.
Anyway, heres a passive ability:
Curse of Undeath
Whenever an allied unit dies within a certain range of he hero, it's soul flees back to the hero, regenerating a small portion of his health and mana. (I was thinking this would look like the...
The game automatically selects a random name from the list of names given.
As for making it so when a hero has the same name there is no, "II", my only suggestion is that you add other names with spaces in front or something..
You want the map to never, ever, have the hero get a certain name twice? You mean like, you want the map to randomly select a name from your list of names, or do you want it to never in its entire history of being played has a hero with the same name twice? Or do you just want 2 heroes to never...
That sounds very hard, maybe you could have a detection system that checks if the unit the hero is fighting was damaged by damage type spells or magic in the 30 seconds before its death? That sounds the easiest way I can think of....
The only thing I can thing of is that the enemy is Neutral Passive, and thus has no enemies or friends :D
Try making it Neutral Hostile.
Btw, great idea with having the rain slow everyone on the map. Never heard of that before.
Mana Rage - The hero receives a small amount of mana whenever he is damaged, (E.G: The hero is attacked by a creep and is dealt 10 damage, and thus receives 2 mana). Mana per damage ratio increases per level.
Charge of Desolation - When activated, the hero runs at maximum speed forward in the...
The largest increaser of a maps loading time, by far, is custom models.
The way to decrease a maps load time tremendously is with a Widgetizer, its a program you can download from online which converts your world editor files into widget form, making them much easier to be loaded. You must...
I happen to know the maker of this thread and am also working on the same map with them, so maybe I can clear this up.
Everything in the map works fine, except for 1 problem.
There are 2 modes in the map, an AP mode and an AR mode. When the AR mode is chosen, you are unable to pawn items for...
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is alive) Not equal to True)) and do (Actions)
Loop - Actions...