So I have a spell that goes like this
That's the jist of it. The spell is based of Shockwave to deal damage whilst the backstab and Faerie Fire effect is added via trigger. I just got hte spell working i think, but I seem to encounter a few problems. Firstly, sometimes I'm not even sure...
Hi guys, i'm trying to make a spell that deals AoE damage, similar to Fan of Knives but the damage is split evenly amongst units in the AoE. The damage is based on the caster's agi and the cost is nothing but AGI.
It costs 2 agi to cast the spell which does 4x agi.
After 60 seconds i want...
i was planning to make a spell that works like, when this aiblity is cast, it makes 3 fire orbs move in circles around the caster(i got that working) and then, each time a negative spell is cast on the target, the spell would be negated (adding spell amulet to the caster) and one of hte fire...
so i've got a spell that makes a missile and sends it towards a target location and upon destination, it circles the area for the remaining seconds of the cast which is 5 second effect (including moving towards the point). i've got the circling bit right, but then when i was told to make my...
okay i think i'm going to look even MORE stupid but, when i go to Hashtable - Save Real, for the third 'argument', what function is it meant to be under? because the Hashtable - Get Handle ID or Get String ID doesn't give Event Response (last created unit) options...
alright thanks guys! but umm, i'm reading a hashtable tutorial, well this one http://www.thehelper.net/forums/showthread.php?t=155409&highlight=hashtable
and i've tried it, but i dont think it includes using a second trigger thats periodic like a sliding trigger. any tips?
edit : removed
okay, so, once i learn hashtables, am i going to have to go ALL over my spell codes.... LOL or does it only apply to spells that require 'second' triggers that rely on the first trigger? like this one
Okay so i made a spell that makes a missile(dummy) and moves the misisle blablabllba. the missile works and all, but after a while i realised that the missile no longer moves, it just sits beneath my hero. Heres my triggering.
Windy Arrow
Events
Unit - A unit Starts the effect...
OH SORRY for hte slow reply. Umm. i'm reading through all the triggers but big question, how do you make a unit use an item ability thats been turned into a unit ability e.g. item illusion int oa unit ability? i mean, in the 'Issue Unit an Order to a Unit' or something, whre is it?
Okay so I made an ability and based it off Brilliance Aura. the ability gives the hero passive armor piercing which was a second ability i added through triggering and that works, but most of all, this ability allows the hero to create illusions passively with X chance of occuring, like PL's...