I'm trying to make an aura ability out of command aura.
the idea is that, the more enemies with the aura there is nearby, the less damage you do.
I know that you can stack auras by giving them diffend buffs, but i need many units to have this aura, so that is not an option.
I hope you...
Starfall works perfect to heal allies (just tested it)
You just have to remember to swap "enemy" in "targets Allowed" for Friend.
and set the damage to a negative value ofcourse
[EDIT] sorry... were a little slow whith that reply
I have some ideas for abilities, you have to find names for the yourself.
1: trow a glaive which is pretty slow, but has a fairly big radius and passes through enemies
2: shoot X arrows in all directions
3: fairly quick arrow that flies farther than a normal arrow. it also leaves a...
i'm sorry to say this, but i dosen't work.
i have heard something about Custom Script: local group udg_tmpUnitGroup aint working in "pick every ** in ** and do"
you just do something like this:
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Thanks to Zukmar fo..., using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
That is wrong, it does effect the whole selection, as the units have been picked from the unit group before i destroy it.
the problem is, that my units don't loose the invisibility and shadow meld after the wait (everything after the "wait"). i know whad causes this, but i cant find out a way...
I reference to the casting unit through unit groups because it otherwise only affects one of the targeted units
the Perma Invisi thing is an error that occured, because i messed around whit the triggers before copying it in here. and i apparently forgot to make it right.
I have made an ability, that in theory should give the unit using it, an passive ability for a short period.
the problem is that it is essential, that a group of units have to be able to use at the same time (with a single click)
i have tried quite a few diffend triggers, but this is the...