Thanks :) I'll try to start with your hero tonight (to be honest I don't want to give mapguy any suggestions because quite frankly I think he's a deuche, but I made a promise to committ to everyones' requests so)
I don't mean the triggers, I mean the concept as a whole. Think about it, most skills in ie. DotA are skills that takes 5 seconds to grasp. Most people don't have the will or time to learn heroes if their abilities aren't easy to understand. If you ever played HoN, you'd know what I'm talking...
Yes, I have thought about it. In my opinion it would make an already quite complex hero even more so. In the end, I'm here to give examples, ideas or concepts that they can use as is or tweak as they want. Besides, I like heroes that base their builds on IAS, it feels alot more unique than the...
Picture it like a blink strike, although he does not move instantly - around 600 MS or 20 distance / 0.03 seconds in your periodic trigger.
So: Semi-instant, unit targetable.
You're welcome btw :)
You know mapguy, the cold truth is that if you keep on bashing people because you can't handle constructive criticism, they will ultimately start ignoring your threads.
On topic: I really like your Assassinate Shoot. The others feels like you've just put two ladder spells together or snatched...
Maybe you could set your skills to cost gold, and then give your players a limited amount of funds. That way they have to put some thought behind :thup:
Thanks :thup: I remember seeing a model at THW that could do the trick perhaps...
EDIT: http://www.hiveworkshop.com/forums/models-530/puppetmaster-110485/?prev=search%3Dpuppet%2520master%26d%3Dlist%26r%3D20