There are a few functions that seem the same, but the redundance of their inclusion in the world editor makes me wonder if they are functionally different in even the smallest way. Such pairings include things like:
Condition: alive equal to true vs dead equal to false
Action: kill vs...
When you cast Berserk while moving or attacking, it doesn't cause you to stop moving/attacking. It literally has no casting time, and doesn't cause the unit to play any casting animations. Do you guys know of other abilities that function this way? I need at least 3. Thanks :)
Been a while since I've asked for help here. Basically, I have a periodic forced movement/knockback system that utilizes hashtables to track individual units. Pretty simple, but I made it from scratch (almost), so it doesn't work.
I'd also appreciate any tips at making it more efficient.
I've...
I want to search for "Destroy Timer Window" because I am looking for information on that WE trigger function. However, the search engine will not let me. Is my request so unreasonable?
Taking the quotes out will give me every thread that uses any of those words. Of course that is useless to me.
The necromancer spell Raise Dead has a Data field named Unit Type For Limit Check (the value is Skeleton Warrior). However I can't find a field that sets the limit amount. Is this a hardcoded thing, and if so what is it?
I am curious because I was creating a system to place a limit on how...
Over the years I've noticed that people with ~50 posts are labled as a veteran user. I think this is a bug as it's meant to be ~500 posts. Or am I wrong?
I've created a hero that can freely morph between two different forms (melee and ranged). This hero also has 2 hero abilities based off of orb of lightning (new). One of these abilities gives a chance to reduce enemy armour (in melee form) and the other gives an extra attack with cooldown...
What's the syntax for displaying an item's level in a tooltip? I tried <I000,level> but it doesn't work.
Did a search and all I found was one half-arsed rawdata tutorial. We need more info on this kinda stuff :)
So I did some searching and found a few threads about achieving maximum attack speed. That's not my goal though. I would like to know exactly how the following values work and determine real attack cooldown, or time between attacks:
Animation Backswing Point
Animation Damage Point...
Short version:
When a unit is given an order, how do I detect what type of thing is being targeted (unit, point, or item)?
Long version:
So say I want to have unit B mimic unit A's orders. I use a trigger that detects when unit A is ordered to do something. Stop and hold position are very...
My map has 2 forces of 4-man teams. When the game starts, you can choose to keep the teams, or change it to free for all. When free for all (FFA) is chosen, I use a trigger to have all players treat all other players as enemies.
My problem is that when FFA is chosen, the default chat group...
I did a bunch of searches, and this seems to work for everyone else, but not me. Wondering if there has been a change in the way this works.
So my hero has a modified heal that has all its values set to 0, and can only target bridges (to avoid the hero actually using the spell). I want to...
Did a search of the tutorial repository using the word "cache"; nothing appropriate came up.
If you understand nothing of my post, seeing as I am terrible at explaining, please focus on the bolded statement.
I'm looking for some sort of a guide to how game caches work, in particular...
I made a previous thread with a question. I have now found the answer to that question, and am posting a new question (don't -rep me again, AceHart)
I have recently been experimenting with preloading; the concept of creating units and [units with certain] abilities at the start of the map to...
I've had this problem ever since I first started creating maps, but now it's really starting to bug me. Sometimes, and often very persistently, when I use the "test map" function, I will get a pop up window with the following error:
Warcraft III:
Warcraft III was unable to initialize DirectX...
I'm looking for a Goblin, just a Goblin. All the built-in Goblin models have some sort of equipment attached to them. A Tinker without the mechanical arms would be perfect. I searched Hive and found one, but it is about 670kb, which is bigger than my map itself. Is it possible to get...
So I just went through my map and decided to try and remove all the player group leaks. Now, none of my player group triggers will run. What was my mistake?
Here is my first trigger that deals with a player group:
instructions
Events
Time - Elapsed game time is 0.50 seconds...
In the Object Editor, when I change the name, icon, tooltip, or race of a unit, there is an annoyingly long delay before the change is made.
I've had this problem before and fixed it, but I reinstalled WC3 and I have the problem again. I know it is easily fixable, but I forget how :(
I have given my hero a personal Vampiric Aura that has the requirement of a certain unit. However, when the player acquires said unit, and the aura now meets all the requirements to work, I get no effect from the aura. My hero does not gain the buff, nor does it steal health.
Targets for the...