library Table
//***************************************************************
//* Table object 3.0
//* ------------
//*
//* set t=Table.create() - instanceates a new table object
//* call t.destroy() - destroys it
//* t[1234567] - Get value for key 1234567
//*...
My map wont run in 1.26, I made it in the previous patch with newgen, when I try to test , it kicks me to main menu, How can I fix this?
I tried to save it in maps directory and test it through war3 but it does not start just kicks back to the same screen where players join, then after i try...
Added the corrections but still nothing happens when I cast the spell? library RO requires T32, GT, Recycle
private struct data
private static group enumGroup = CreateGroup()
private static thistype d
private static conditionfunc cf
unit caster
unit...
Yes im toying with your snippet at the moment, how would I detect when the distance is reached and the dummies collide? And what function do I use to make the dummies follow the path? I have this, it creates a memory crash.
____a__X__b
___a_______b
___a_______b
____a__c__b
c = Caster
X = Where two projectiles meet( get destroyed)
a = Projectile 1
b = Projectile 2
How would I code the above described movement, It is basically a circle with the caster and collision points being at polar...
Nice ideas kaerf like the wave and light abilities:).
Lightning form sounds awesome johnny definatly going to look into this.
+reps guys. Thanks
More ideas!
I love the orb ideas,teleportation variations, and classic grip spells are always needed too. +reps
The mystical orb can have the amount of mana per second raised with level.
Keep them coming. :D
Hey guys Im looking for ideas for some channeling spells.
Any kind of channeling spell can cost, health , mana, or nothing at all.
Any decent idea gets +rep, as im rephappy :D.
Still does not work.
Thanks for the help though :)
Can anyone else help fix this?
The data is not being updated? As in effects are made in same x and y as previous casts .How do I fix this?