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  1. M

    Tileset Problems

    Well, Bad formulated by me, what i want is Being able to do Grass Cliffs (Lordaereon Summer) and Ruined Walls (Sunken Temple) Im not sure if this is possible
  2. M

    Tileset Problems

    I got a pretty simple question, followed by another. Is it possible for me to build a Sunken Templeish temple at one side of my map and do oridinary cliffs from Lordaeron Summer on the other side? And If that's possible, how?
  3. M

    GUI Trigger Problem

    Okay, Fixed it My Dummy Rejuveation would heal 0.00 hp, it doesn't proc if no effect, changed to heal 0.01 hp and it works. Ty for help +rep
  4. M

    GUI Trigger Problem

    At the floating text, it's gonna come at the healed unit displaying how much it is healed, then float towards top of screen and fade, now it just stays and then fade. And the trigger part shown above is the secondary targets that are in the Unit group that should get buff on them Unit...
  5. M

    GUI Trigger Problem

    Oke, I kinda fixe it now, but I got another problem, I don't get the Floating Text to move up, against top of screen, and Buff doesn't apply on secondary targets. Spell Idea is WoW based, You cast on target, and it affects target and 4 random allied units within 800 range. This Part: Unit...
  6. M

    GUI Trigger Problem

    Hey! Why won't my trigger here work? Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Wild Growth Actions Unit Group - Remove all units from TempUnitGroup Unit Group - Pick every unit in (Random 4 units from (Units within...
  7. M

    WE Problems

    I use WE NextGen 1.5b with EGUI on Wc3 1.24. When i try to test my map it comes an error that reads: Could anyone please help me solve this problem?
  8. M

    Save/Load System Help

    Hey! Im searching for a good save/load system that could save me player name, hero class and exp, str, int agi, gold, wood and maybe 2 more Integers. Is there anyone that know one like that? I would appreciate all help.:)
  9. M

    Need Jass Help

    Lol, thanks tho +rep
  10. M

    Need Jass Help

    Then it is one ) too less and it says Syntax error
  11. M

    Need Jass Help

    Now i Use this: call CreateShield(GetTriggerUnit(),3*(GetHeroInt(GetTriggerUnit( ))),0,'0',3,0) But Jasshelper keeps telling that not enough arguments passed to function. What does this mean? Btw the 3,0 should be 3,0 because the 3 stands for shields hp regen and 0 for it's damage...
  12. M

    Need Jass Help

    I use shadow1500's shield system and I have problem getting the shields hp to 2,5 my heroes intelligence. Shield Trigger Events Unit - Unit casts Shield Conditions Actions Custom Script - call...
  13. M

    JASS NewGen Pack 1.5d

    Sweet, thanks +rep
  14. M

    JASS NewGen Pack 1.5d

    I downloaded NewGen Today and most things work fine, except when im going to test my map, then Wc3 is opened in a window mode, how do i fix so this turns into a full screen?
  15. M

    Unit has X% chance to miss the target (or hiding critical hit text)

    You can take human ability cloud and modify, so it covers all map, and make a trigger for a unit to cast it every 59 minutes, just don't forget to remove buff and effects
  16. M

    increase spell damage

    I'm not so good on this, but i could guess that the Dota hero gains a whole new skill after picking up Aghanim's Scepter, Not sure, but that would do the trick and could easily be made in GUI
  17. M

    The Spell Idea Thread

    Two Versions Of Same Spell Name: Plauge Strike Type: Passive Targets: Ground/Enemies Description: Every attack gives a X% chance to trigger Plauge Strike, which plauges the ground within W range around the hero, this plauged ground deals X damage to all enemies on the plauged ground every...
  18. M

    Learning Modelling

    Hello, I'm a guy who has been playing wc3 for a time now and mapping some too, now I've decided to start modelling, but I could need some tips for that and maybe some examples for good programs to use. I'd appreciete any tip I can get.
  19. M

    Exporting Icons

    Thx, Succeded +rep
  20. M

    Exporting Icons

    I get a pretty simple question this time, is it possible to export the original Wc3 icons? And if, how?
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