How exactly do I modify the requirements of, say, the photon cannon.
I do not wish to remove the requirement all together so nothing would require said requirement, just make it so that the photon cannon doesn't have that requirement.
UPDATE:
I would also like to know how to change build...
Is this possible? From what I've seen, there is no simple way.
If there's a way like WC3 GUI to Jass conversion, What is it?
I've been looking around and I've been trying different things.
If I have to make all my code from scratch, I guess I will have to.
How do I make a unit have a bouncing attack?
Also, how do I make a unit fire in a linear sort of fashion,
as in how do I make the missiles go through to targets behind the original target.
It seems as though I've ran into a problem here.
I've made a simple trigger enhanced spell to debug a function that I have created to show the range of each tower.
It seems as though that when a tower casts an ability, the trigger is not firing.
The trigger works when i put the ability on...
This spell basically fires a missile provided there's a nearby mortar team. The problem is, the trigger works properly the first time, but the 2nd time i cast the spell, it launches the missile in the same place regardless of where i cast it.
Here's my trigger.
library FireRocket...
Alright, so as the game has been developing, so as the language we use for our maps.
What is vJass now, really? What is it "Based" off of? Is it just some new language that people used to simplify functions already based off in C++ or something like that?
What is cJass? I hear about it...
Alright, so as the game has been developing, so as the language we use for our maps.
What is vJass now, really? What is it "Based" off of? Is it just some new language that people used to simplify functions already based off in C++ or something like that?
What is cJass? I hear about it, but I...
I have this spell here, and it's supposed to detect if a mortar team is nearby. If a mortar team is not, then the trigger is not ran. I also made it an option to turn off the check so the player may cast it whenever they please, so I implemented a static if, but obviously I did it wrong because...
These aren't working the way I want them AT ALL.
This is REDICULOUSLY painful.
function HATE takes integer i returns real
local real r
local real R
set r = i - ((i / 80) * 80)
set R = 5 - (r * 0.06)
return R
endfunction
function Trig_Send_Ghouls_Actions takes...
Well.. I have this issue here. I'm trying to make a spell and am in the process of making it, but for some reason whenever I use the ability, the missle spawns, but does not move an inch. I added in a debug message to keep checking the location of the unit and the location of the unit is...
Well.. I attempted to make a system to help out someone, but unfortunately I think I missed the nail a bit far.. The system doesn't work at all.
What this system is supposed to do is count how much damage is done through a set amount of time. E.G. Unit will deal around 400 damage in 8...
Board Game Unit Pathing
Well, I guess this is for the more advanced people. If something like this takes jass, then I'm fine with that.
Well, I want to make a kindof unit movement, where there are squares and you click on a square to make the unit go there, but move onto the other squares...
I'm not a very good Jass user if I do say so myself. I use vjass and am making a system. I want to know how to I make something like an if/then/else statement have a high amount of conditions. Over 10 actually, w/o writing 3 lines for each condition.
If at all possible..
I'm not everyone and I want to make the best of my spells that I will soon be making.
What do you prefer?
An area effect that has an explosion that damages all units including allies?
-The more realistic choice.
An area effect that has an explosion that damages all enemy units?
-The...
Well, I tried to make a fireball spell.
This is my first Trigger Enhanced Spell that uses structs and timers.
I tried and got most of it done, just the unit gets created, then just stays there..
I had a couple other functions (Such as pause casting unit and unpause) but I got rid of those to...
I've been getting into structs and I haven't had too much experience with them..
I've been wondering, that when I set the variables in the struct, say something like this
private struct DATA
unit u
endstruct
private function Actions takes nothing returns nothing
local DATA d...
Possibly simple problem.
I get an undeclared variable error for variables u and p
the errors are where the sets are in the actions where u and p is set.
scope Fireball initializer Init
globals
private constant integer ABIL_CODE = 'A000' //ID of the ability
private constant...
Jass Unit Revive Trigger (A Jass Tutorial)
This tutorial teaches you jass by teaching you how to make a unit revive trigger.
Remember, this is a Jass Tutorial. The Unit Revive Trigger is just something to teach you Jass by.
Some people like big blocks of text while others don't, which is why I...
Loops inside of vjass triggers with waits?
What I mean is with abilities such as slide, knockback, etc, they are usually just in one trigger.
For vjass, can I just use a TriggerSleepAction inside of a loop?
How do people do this stuff?
I'm a bit tired so sorry if i'm not so clear.
like a...