Project name: Black and White
Link to thread: http://www.thehelper.net/forums/showthread.php?t=130200
Project description: An attempt to make a WC3 version of the classic PC game Black and White. Two rival gods strive for the hearts and souls of 10 warring tribes on an island. God players will...
Well I can't do that, the time it takes for a missile to hit an opponent will vary depending on the missile speed and distance from attacked unit.
From the looks of it, I'm going to have to use an entirely different approach.
No dice. This is the trigger.
Backstab
Events
Unit - A unit Is attacked
Conditions
(Level of Backstab for (Attacking unit)) Greater than 0
Or - Any (Conditions) are true
Conditions
(Angle from (Position of (Attacking unit))...
Okay, this is how I have it so far.
Backstabbing
Events
Unit - A unit Is attacked
Conditions
(Abs(((Facing of (Attacked unit)) - (Facing of (Attacking unit))))) Less than or equal to 45.00
((Attacked unit) is A structure) Equal to False
Actions
Unit -...
Ack problem. Finally got around to testing this. It works mostly fine, except I need a better way to do the actual bonus damage part. Right now, I'm using the action "Unit - Cause (unit) to damage (unit) dealing (real) damage of attack type (type) and damage type (type)"
The problem is, this...
Well, being that this is WC, it's going to be quite different from the actual PC game. As I mentioned up there, whoever plays as a god will be playing as god only. Village affairs will be handled by the players playing as the different tribes.
As of now, I'm using gold for food, wood for...
No, that just hastened the process to a ridiculously high regen (or in this case degen) level. 1000 mana dropped to 0 in less than a second with -1.11 Regen rate and Percent Bonus set to true.
That's not too bad of an idea Wolf.
The reason I don't like the Timer idea is because it's kind of obtrusive. =P
Using the mana bar is much more subtle. Besides, I had another concept with spell casters. Every time they cast a spell, it drains at their life force, limiting the usage of...
Well you COULD get a horse later in the game. =P
A feature I'm still trying to work out is the aging system. Here's what I've got so far:
When a villager is born, he/she will die after X +/- Y amount of time. This means that if you mass a huge army, you better be prepared for when they...