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    AD WALL - Looking For a Project to Join?

    Project name: Black and White Link to thread: http://www.thehelper.net/forums/showthread.php?t=130200 Project description: An attempt to make a WC3 version of the classic PC game Black and White. Two rival gods strive for the hearts and souls of 10 warring tribes on an island. God players will...
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    Detection from what angle unit is hit/uncovering invisible units

    Yes but that is a specific unit. This has to be applicable for any unit.
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    Detection from what angle unit is hit/uncovering invisible units

    The issue of timing still persists though. I need a way to detect when the unit actually gets damaged.
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    Detection from what angle unit is hit/uncovering invisible units

    The issue of timing still persists though. I need a way to detect when the unit actually gets damaged.
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    Detection from what angle unit is hit/uncovering invisible units

    Well I can't do that, the time it takes for a missile to hit an opponent will vary depending on the missile speed and distance from attacked unit. From the looks of it, I'm going to have to use an entirely different approach.
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    Detection from what angle unit is hit/uncovering invisible units

    I can see that. -.- I'm trying to find out how to get around that.
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    Detection from what angle unit is hit/uncovering invisible units

    No dice. This is the trigger. Backstab Events Unit - A unit Is attacked Conditions (Level of Backstab for (Attacking unit)) Greater than 0 Or - Any (Conditions) are true Conditions (Angle from (Position of (Attacking unit))...
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    Detection from what angle unit is hit/uncovering invisible units

    Okay, this is how I have it so far. Backstabbing Events Unit - A unit Is attacked Conditions (Abs(((Facing of (Attacked unit)) - (Facing of (Attacking unit))))) Less than or equal to 45.00 ((Attacked unit) is A structure) Equal to False Actions Unit -...
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    Detection from what angle unit is hit/uncovering invisible units

    Thanks for the code, but I have absolutely no clue how JASS works. Should I just use the custom script action thing to put that in?
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    Unit selection event

    Triggering Unit is what you're looking for.
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    WIP Black and White

    As soon as I finish flattening out the bugs with the backstabbing system, I think I'll be ready to roll out a very basic alpha version of the map! :D
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    Detection from what angle unit is hit/uncovering invisible units

    Ack problem. Finally got around to testing this. It works mostly fine, except I need a better way to do the actual bonus damage part. Right now, I'm using the action "Unit - Cause (unit) to damage (unit) dealing (real) damage of attack type (type) and damage type (type)" The problem is, this...
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    WIP Black and White

    Well, being that this is WC, it's going to be quite different from the actual PC game. As I mentioned up there, whoever plays as a god will be playing as god only. Village affairs will be handled by the players playing as the different tribes. As of now, I'm using gold for food, wood for...
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    WIP Black and White

    Okay, so having the mana degen as an aura is not going to work. I need to think of the best alternative.
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    Brilliance Aura Regeneration Rate

    Been there done that. I'm thinking it's time to move on to a different method. Brilliance Aura is simply not working.
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    Brilliance Aura Regeneration Rate

    No, that just hastened the process to a ridiculously high regen (or in this case degen) level. 1000 mana dropped to 0 in less than a second with -1.11 Regen rate and Percent Bonus set to true.
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    WIP Black and White

    That's not too bad of an idea Wolf. The reason I don't like the Timer idea is because it's kind of obtrusive. =P Using the mana bar is much more subtle. Besides, I had another concept with spell casters. Every time they cast a spell, it drains at their life force, limiting the usage of...
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    WIP Black and White

    Well you COULD get a horse later in the game. =P A feature I'm still trying to work out is the aging system. Here's what I've got so far: When a villager is born, he/she will die after X +/- Y amount of time. This means that if you mass a huge army, you better be prepared for when they...
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