Well my somewhat computer-literate friend just came round and noticed that the DVDs don't have the plastic rim around the edge which other DVDs have, presumedly to save on production costs. So it looks like my DVD player laser can't move far enough back to read the start of the disc, and so...
The region should be right, I specifically bought the Region 2 copy, and one of the five discs does play properly.
I'm going to check if they work on a friends laptop later.
EDIT: I've just checked the DVDs on my friends laptop, which is exactly the same model as mine, and all 5 work...
Nope that doesn't work; it still doesn't load and makes the same whirring sounds.
Okay, I've just checked all 5 disks, and one of them (the last one) plays fine, but the first four won't play. I'll try on someone elses laptop later and if that doesn't work I'll just try leaving it for a...
Hi everyone, I recently bought some DVD's to watch on my Laptop at Uni. I've been watching a variety of other DVD's on it just fine.
But this particular set does not work, I put a disc in and it won't even load, it spins in the disk drive making high whirring sounds but it never plays.
My...
He everyone,
I'm working on an ability which should completely immobilise a target and deal damage over time.
I based it off of Shadow Strike, set the Movement modifier to max, that works fine, the unit cannot move.
However the damage over time is immensely high, it removes ~5000 points...
Thanks everyone,
I always miss something ridiculously obvious like picked/matching or killing/triggering...
Guess I need more practice.
The level-specific condition is there because the spell has 3 levels, but I need it to work on the first level before I trigger in the rest.
And it...
Hi again,
I'm making a map with a hero called the 'Auditor of the Unfettered Anima.' His whole concept is based around the idea of souls; he has a passive ability which has a 40% chance for a unit he kills to release a 'Bonded Soul.' Bonded Souls are invisible and can be controlled by the...
Thank you both, I knew I'd missed something stupid.
The extra condition is in there because, uh, I haven't removed it yet. Once I've got the trigger working I'll clean it up.
Hi everyone,
I'm making a map with a number of heroes, one of these heroes is the 'Blood Beast.' Literally a beast made of blood. For it's ultimate ability (Rubicund Osmosis) I want it to be able to enter a state for 30 seconds wherein every kill it makes adds +10 to it's strength attribute...
Exactly as the title says; I'm working on a spell which damages all enemy units around the hero and then knocks all units (friend of foe) away from him, with damage and distance increasing with level.
However I'm not really sure how to trigger it, I've got it picking every unit within X of...
I tried messing around with removing abilities but no luck, if you remove the dragon ability when the wolf one is cast then you can't get the dragon one ack without buying it with hero points.
I tried saving the level of the dragon ability in a variable and then reapplying it once the wolf...
Hello everyone,
I've not made a map for a while so I'm a little out of practice.
I've started a simple little hero map and I've run into a couple of snags:
-Firstly I have a vampire hero with two transformation abilities; one into a wolf and one into a Blood Dragon. These work fine from the...
To make a hero's level greater than 10 you have to change the Gameplay Constants. They're in one of the options in the toolbar at the top of the screen, I forget which one, just open them up till you find 'gameplay constants.'
Click on that and you'll get a window open up, scroll through the...