LOL!
"FOR Each Integer"------------ Man, You Cannot do it , u criate 20 dummys or no criate any.
Use "If /Then/Else" and put condition "Tempinteger (= or <) 20". *Then* Do Criate Dummy and Order.
o/ o/ bye!
so , i cannot stacks 1 , 2 or 3 poison/bleeding effect in same unit?
wait, if can criate 1 dummy for each poison , 1 on hero , 1 on dummy1 and 1 on dummy2.
Edit: --' returns to the problem , criates a gigant amount of dummys because of driver change their target much. Is A WAR with more...
Need a idea than affect all units attacked by it. triggers effect stack are bad, I would have to create many arrays, or to provide units with stacks all the time.
the ability is this:
River of Blood
Attacks of this unit to cause bleeding than cause 10 damage to each stack of this skill...
hmm, i will seach this poisons.
grognog , I think that poison strike has to be enabled.
by trigger already thought about doing, but has the possibility of the driver change their target.
! = Variable Erro. (NG_or_Load_DIALOG)
you need enter in Variables, alterate size of this variable (NG_or_Load_DIALOG) to 8.
you do array exactly , but you criates one Array [size = 1] , configure this.
looking more , ALL VARIABLES with array are with Erro.
To each Array of a...
I need an idea of how an effect of bleeding or poison accumulation with the same effect.
For example, 1 attack = poison stack 1,
2 attack = poison stack 2
and for each stack , cause 10 damage for second.
someone already made a similar effect that can help me?
i want that All events of "Player - chat messeger = -timetravel 001" until "Player - chat messeger = -timetravel 300" , 300 copies of the event with different numbers are condensed into a single event where I enter "-timetravel(space)xxx" where "xxx" is any number from 001 to 300.
001
002...
ok , i will test it.
but , i have one question :
Player - chat messeger = -timetravel(space) + (Convert.Str.to.real=Math-Max. 1, 300)
will work to trigger the skill? here did not work, I think I'm interpreting "Math-Max" the wrong way, as I would like to acknowledge the command trigger?
I need to convert a string command to a real number.
The ability that I am creating that I just need to use the chat
"-timetravel xxx "for that set of travel time = xxx typed in chat.
I can criate a trigger for each string xxx ,1 to 300, but :
Player - chat messager = -timetravel 1...
First , use "Start the effect of an Ability" , Begins cast run before ability and start the effect run during ability.
change defalt build degress , to 0. triggers are crazy , 1 erro = no function.
confirm that the unit is being created really taking locust, it may be that the unit is...