OK a few problems. First, in your map you have 1 variable defined and that is udg_Loop. You need to define udg_Array and udg_Laser in your variables editor. Second, locals are only used for that function unless they are passed as an argument. It's better to define globals that can be used...
Basically deals 100 base damage plus an equation of INT, in which the factor increase by a power of 1.1 every 50 INT. This basically works out so that pure magic users are significantly stronger using this spell than battle mages. On top of this, users with less than 50 INT will do almost no...
Heres the syntax errors I'm getting:
Line 18: Undeclared variable: t
Line 43: udg_Laser not an array
Does your syntax checker give you any specific messages?
As everyone knows, the 4MB map limit is a problem for some of the more advanced map makers. I began trying to find a way around this problem and came up with a pretty good idea, but I would like to know if this is possible. Because Warcraft 3 Maps use war3.mpq and war3x.mpq to get their models...
It would be extremely difficult to stop hackers from creating heats in your map, almost impossible. Anything you create can be changed. Blocking the activators has no affect as you forget they can remove those blocks. Save/Loading can be enabled in singleplayer, nomatter how hard you make it...
It doesn't look like a problem directly with the unit. You said you worked on it for months, what changes did you make when it started happening? It is most likely a trigger issue or a custom spell. Post any triggers you recently created that deal with the unit, a unit in general, or a spell.
Bloodcount,
demotry241's solution will cause your hero to not channel. The dummy unit will be the actual caster fo the spell, allowing your hero to run freely while the spell is in effect.
Sol Tower
Model: Wisp
Attributes: Constant damage, fires in all directions, low damage
Ability: Burn (5% chance of unit taking 2% of life damage a second for 10 seconds)
>> -50% damage at night.
Idea based on the word "sol" which means "sun".
Sorry for the fairly late reply. The code I created may be a bit lengthy but is mostly worth it, take out what you don't need. I like to oversupply. Anyway, heres the code. I attached a map with the triggers in it for copy/paste purposes only, it is not a demo.
Take Point A
Take Point A...
Like vypur85 said, try an easy name and don't use the unit enters playable map area.
The trigger: "Unit - A unit enters (Playable map area)" only works when a unit actually enters the region, and does not count for spawning/replacing. The code your looking for is something to the effect of "A...
There were some nice models in DoBRP Anathema, you may want to look into asking the author to use those, unless he also got them from another source.
I can get the custom files out of Anathema if you get permission.
As far as some ideas...
You stated that it would be Outlands/Azeroth. Just...
Hmmm... Levdragon, you have gained my interest. Here's your list of commands in SotDRP
Main Command List
Abilities
Animations
Doodads
Items
Projectiles
SFX
-- AFX
Spawns
-- Custom Spawns
Terrain
Weather
Tell me if you need anything else.
What code did you change?
Edit-----
A nice, I wouldn't have checked for that kind of problem until later. Make sure this hero can only be gotten once per game, the spell will be only be single instance-able until you make arrays and such for every player.
Hmm, I didn't try it on a hero, I'll go do that now.
I agree, change 0.01 to 0.02. It doesn't affect the game play, but lightens to load of the computer. I also agree as far as changing Integer A to player numbers.
These do not seem to be the problem though, if it is a hero only problem...