I do no understand this? How are their 2 string 1's? I get all the way to the part Game - Display to (All players) for 3.00 seconds the text: (((String(Kobold_Killed)) + (/10) + Kobolds Killed.))) <<But this last section
I set the time displayed on screen to 3 seconds, this should be good for...
What about using this one he posted and when I go out of range then it goes back to Neutral. Like *Player stops attacking unit change unit to Neutral?*?
If I run from the unit how do you make goes back to Neutral? How do you mess with the range they chase you till they return? The map I am making is like World of Warcraft.
I don't know where the option of Unit Array is. I a making a different Trigger I just put wolves on the map and when they die they just respawn after 30 secs.
Alright I read that stuff but No help on How to create the Spawn. I made a few regions on the map, I want 1 wolf to spawn in each one, and only one till it dies then re-spawn after 30 seconds?
How do you make this unit variable thing? I don't know how you would make the Trigger.
I have unit dies, I put the Name and type Unit & Value none? How do you make the trigger to make it work?
I have another, How you get the wolf that got killed back to the spot where you found it? not like 5 feet over. Or I can make a Region square and spawn one wolf and till that wolf dies don't spawn another. I like to have it in one spot.
1) How do you lower a building into the ground?
2) When you enter a Region square how can you make a screen so it only shows inside the building?
3) How does Item combinations work? item 3 + item 2 = item 5
4) Can you stack items?
5) How do create quests?
well i thought it would been a hard question, mostly when I ask things people post comments and they do not know or that's a dumb idea., Thanks I give this a try.
Can you put the Hit Points a Tree has over the tree?