Soul
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type |cff32cd32Corrupted Soul|r) Equal to True
Actions
Set Item = 0
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions...
Tower 1
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to |cff995500 A
(Unit-type of (Hero manipulating item)) Equal to |cff995500...
Seconds Bountry
Events
Time - Every 30.00 seconds of game time
Conditions
(Race of (Picked player)) Equal to Human
Actions
Player - Add 10 to Player 1 (Red) Current lumber
Player - Add 10 to Player 2 (Blue) Current lumber
Player - Add...
Heal trees
Events
Destructible - A destructible within (Playable map area) dies
Conditions
Actions
Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 2...
i do not have any triggers related to Tower A and Tower B but i have triggers to transform the tower into an item(and it is working well)... does other triggers cause this probm?
Trigger Casting Unit VD
Events
Unit - A unit Begins casting an ability
Conditions
Actions...
haha i played lots of games but nth like this happen too,but it happens on my map -.-
maybe i will bump this thread every 24hrs, will wait for a professional techician to help me...
why sometimes when i upgrade a tower A into another tower B, the tower will just disappeared,and my builder canot build tower A anymore .. what bug is that ?
I made a trigger that checks if the hero gain 1 soul,the ability of the item will be lvl 1.
2soul=lv 2
3soul=lv 3
all the way to lvl 6.
But seems that it has some problems on it ...
Soul
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating...