Im trying to make a pretty simple ability, all it is basically supposed to do is create a line of dummy units and have them cast a modified warstomp. The dummy units are made but nothing after that works, the ability is never added and the units never die...Here is the code...
constant...
Arcane Explosion
Gives a chance that when ever a nearby unit casts a spell, random explosions of magical energy will appear around the casting unit. Number of explosions is equal to number of enemy units near the caster x2.
Coded in - JASS
MUI - No
Leaks - None I'm aware of
Constant...
I am trying to use Neutral Extra for my creeps in my TD, but for some reason once there Hp gets below half they turn around and try to go back to where they came from. I unchecked the "Stats - Can Flee = true" and thought that that would fix everything but they still tried to run back once they...
I thought I had come up with a good idea for moving creeps through regions in TD's but I have run into a problem. Instead of make 1 trigger for each region (witch would be 67 triggers for my TD) I am trying to condense it down to 2. Heres the triggers...
Set Regions
Events
Map...
I am trying to make a spell in my map that acts like a disease. So that when my hero cast the spell on a unit it is then diseased and takes damage over time, well I got that, thats the easy part. Now what I'm having trouble with is making the disease spread to other nearby units and then when...
How do I detect when a unit is reincarnated? I want to have a dummy unit cast a spell where the hero is after he reincarnates but I can't seem to get it to work :banghead:
How would I be able to find the adverage hero level of all the heros on the map. I'm making a King of the Hill/AoS map and I wont to be able to upgrade the creeps according to the adverahe level of the hero. I cant use the WE right now so I havent been able to look for a way my self.
What is the max limit? In a map I'm working on I have around 8000 doodads and only a little less than half the map is done. It says after I place a Shrub that "Maximum Number of Doodads Exceeded! (8193/8192)" I thought the limit was like 20,000. It still lets me place doodads but the warning...
Flame Burst
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Flame Burst
Actions
Wait 0.20 seconds
Set Temp_Unit[2] = Flame Burst
Set Temp_Point[4] = (Position of (Casting unit))...