Basically I would like to know what people prefer: something more visual or something more dynamic and functional?
Based on my Cooldown System (not posted at Hive yet), I have two options:
So again, my question is, User Interface or Functionality?
PS: I post example of both cases if...
My problem is simple to explain..
Everyone know what happen if you scroll at terrain editor, you move the distance of camera, right? Ok.
This do not happen here, not sure if is something wrong but I'll detail somethings
I'm using:
Windows 7 64bits (Warcraft runs normal)
USB...
Custom Cooldown System
Requirement
AIDS
Event
Timer32
Table
library Cooldown /* v7.0.0.0
*************************************************************************************
*
* Description
* ¯¯¯¯¯¯¯¯¯¯¯
* - Cooldown is a full controllable custom cooldown system
*...
Well, I'll try explain my mind..
In most of AoS, the mages/support are totality useless late game (after something like 40 minutes), so I'm searching ways to balance it with heroes DPS.
At this time, I'm using a AP (Ability Power) system which will increase the damage of all spells, like...
1 - what is more fast to check some unit (or more safe/better): array, group or hashtable (or anything else)
if IsUnitInGroup(g, u) then //~
if Unit[1] == u then //~
//hashtable ~ don't know how use it..
2 - a struct can extand 2 or more other structs?
struct a
endstruct
struct b...
I tested somethings and I get some syntex error when I try to test Stack with AIDS. Just return "Undeclared function s__Stack__allocate" but when I save with UIU, its compile :confused::confused:
nothing to do, so I just open my newgen folder and start to play with the files and read what is in...
I find a thing and got a question....
these natives works? :confused:
//custom natives
//
native xGetUnitDefenseType takes unit u returns integer
native xGetDefenseType takes...
based on spell (rewrited everything) at wc3c by dextreme, the sacred circlet...
my friend want it to create a spiral and after 50% of channeling time it start a closing spiral...
basically you create a spiral... when spiral reach 5 second of channeling, get the last point of that spiral...
02:16:06:11 (who can't see the image)
2/16 = starts the beta test
6/11 = MAYBE sc2 release (is just a supposition)
Blizzard announce a full reset, which everything will be reseted... friend list, rank, ladder, profile, etc... Blizzard said too the GE are going to come in april
also a 'huge'...
why this don't make the jasshelper accuse the syntax error? Also the map still working :nuts:
globals
string a
boolean b
endglobals
function aa takes nothing returns nothing
local integer a
local unit b
set a = -174
endfunction
function bb takes nothing returns nothing...
today, nothing to do.. So I search something to do and I found a Chinese forum.
In that forum I read (read? lol just what I can understand) some people talking about a 'new return bug'
So I just test and yes, there're other new return bug :nuts:
Don't know for what exactly it is but see...
probably a simple question but oh well, lets do it.
what is the native which return real x/y when cast ability, something like GetSpellTargetLocX/Y
or I ever need use location to ability which use target non-unit? :(
the tittle say all, when you pick a tree with war club (mountain giant skill), the damage of the hero just POFF.. don't show... is like the hero has no damage, just a black space.
If need i post a print :)
any help is appreciate
well, the problem is... the spell don't work, the damage not happen and none debug msg show :banghead: also no syntax error.
scope MegaPunch
globals
private constant integer ABILID = 'A03G' //ability of hero
private constant string EFFECT =...
I just start using struct right now and, hm... Don't know why something happen, probably someone can help me...
The first comment (1) i REALLY don't know for what is, i just see it in some others spells
the second comment (2) is the syntax error, i just want use the d.u to check something in...
I need to destroy/null a global group?
I'm a little confuse, because in my trigger i just use trigger to add units inside, also the group NEED to me alive, but this will leak?
has any way to put icon in multiboard without preset the string?
What i mean is, if have some method to 'get icon' of unit/item/whatever and use it without say what icon is...
thx in advanced :P