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    Umswe cannot start plugin

    I think it won't work with 1.24
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    System Attribute System v4

    How I can add it to more than a hero in the game?(It still will be 1 hero/player)
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    A problem with Custom Script

    Oh, thanks Another question: How I can pick more than 1 unit to this system work?
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    A problem with Custom Script

    I'm having a problem with a Custom Script and I don't know how to fix it:banghead: Can someone help me?(It's is to the emjlr3's "Attribute System v4") I must do: :eek::nuts:
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    Demo Map Respawning Creeps - A Somewhat More Complete Writeup

    You made me think about those ways of reviving... I will try them all! But I found a problem: the Animate Dead spell casted by the Neutral Hostile make the "animated" units respawn too.
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    All possible combos? (+rep)

    Just do the way that Romek said and delete some. Ok, I tried and it is 20. I know it shoul be (4*3*2), but...
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    Ok, how can I bind 2 units and swap between them???

    First: create 2 regions, 1 to merge and other to demerge. Second: create a trigger "unit enters rect" with the conditions to merge or demerge.
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    Restore life every x seconds | Damage undead

    2- Create 2 Abilities based on the aura of the Fountain of Health(1 for healin the non-undead and other to do negative healing to undead) and then give those abilities to dummy units that will follow you hero anywhere.
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    Dummy Unit Won't Slide?

    Ctrl+C, Ctrl+V It will do a new unit with a different raw code(or should)
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    Dummy Unit Won't Slide?

    Set tempGroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Shockwave)) isn't better that way? Unit Group - Pick every unit in (Units of type Shockwave) and do (Unit Group - Add (Picked unit) to tempGroup)
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    Dummy Unit Won't Slide?

    Maybe it is because you are moving it instantly.
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    Chain Shot Spell Help!

    Yes, it will be the same. Finger of Death is a good idea too.
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    Spells - Making Nova Spells

    Massive Impale Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Massive Impale Actions Set Caster = (Triggering unit) Set Real = (Facing of (Triggering unit)) Set Breath_Angle = Real...
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    Spells - Making Nova Spells

    This tutorial helped me too much and, accindentally:nuts:, I discovered how use this whit spells whit "Area of Target".:eek:
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    Removing Leaks.

    You could use arrays or something like that...
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