I have an arena match scenario in my map, where 2 teams out of 5 teams in total will be selected and spawned inside the arena to fight. 2 regions per side(1 per hero) and there is only 2 sides.
What i want is to have all the teams to play against each other eventually, So if Team 1 beats Team...
I want to display the Teams on my multiboard that have actual users.
Each team has 2 players, without showing the actual players in the team.
For example:
Team 1, Team 2, Team 3 are shown, but Team 4 and 5 don't show because there is no actual users playing.
I don't know any JASS so I'm...
Thats the hero select. If the fallen hero belongs to a player in player group East_Players. Then creates 1 rogue for the player.
By the way this map is an Arena actually its a Team Arena.
Choose "unit comparison" and change the "(Triggering unit)" to entering unit. This meens the unit that enters the region. Now you got to specify what unit is only aloud to enter the region. So change the value to "Wisp" or any other unit u want.
Variable help
I'm having some trouble with the hero dueling system, team 1s heroes are teleported to the arena but team 2s heroes don't get teleported.
Loop - Actions
Set Picked_Hero = Hero[(Player number of (Picked player))]
Unit - Order Picked_Hero to Stop
Unit - Pause...
bug help
The bug i have is, only 1 team gets teleported to the arena when the 5 minutes is up. team 2 just doesnt get teleported to the arena.
With all the hero picked triggers i have.
Events
Unit - A unit enters BladeMaster <gen>
Conditions
(Unit-type of (Triggering unit))...
just curious.
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Not equal to Paladin
(Unit-type of (Hero manipulating item)) Not equal to Halarks
(Unit-type of (Hero manipulating item)) Not equal...
i dont even get half of the triggers.
So how does this trigger, make certain heroes restricted from certain items?
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A sapper) Equal to False
Or - Any (Conditions) are true
Conditions...
i have 4 bows in a item type array
"set item_Type_Bow[1] = 1bow"
"set item_Type_Bow[2] = 2bow"
"set item_Type_Bow[3] = 3bow"
"set item_Type_Bow[4] = 4bow"
And certain hero types can use these items and these items cannot be manipulated.
I have this trigger for floating text. During a duel the floating HP% flashes but it isnt clear enough(Not smooth enough) and also it doesn't get destroyed after the duel ends.
Events
Time - Every 0.05 seconds of game time
Conditions
Duel Equal to True
Actions
For each (Integer...
lol, anyway i still cant get
>number of living units of type Unit[level] owned by neutral hostile equal to 0
Closest i got is
(Number of living Unit[level] units owned by Neutral Hostile) Equal to 0