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  1. S

    Teams Spawning in Arena

    Thanks for that X-maul.
  2. S

    Teams Spawning in Arena

    I have an arena match scenario in my map, where 2 teams out of 5 teams in total will be selected and spawned inside the arena to fight. 2 regions per side(1 per hero) and there is only 2 sides. What i want is to have all the teams to play against each other eventually, So if Team 1 beats Team...
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    Multiboard Help

    Thanks i'll look into it
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    Multiboard Help

    I want to display the Teams on my multiboard that have actual users. Each team has 2 players, without showing the actual players in the team. For example: Team 1, Team 2, Team 3 are shown, but Team 4 and 5 don't show because there is no actual users playing. I don't know any JASS so I'm...
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    Variable / Bug help

    haven't had the chance but ill try it, ill also try misters idea first.
  6. S

    Variable / Bug help

    Thats the hero select. If the fallen hero belongs to a player in player group East_Players. Then creates 1 rogue for the player. By the way this map is an Arena actually its a Team Arena.
  7. S

    I have some (noob)questions here :p

    Choose "unit comparison" and change the "(Triggering unit)" to entering unit. This meens the unit that enters the region. Now you got to specify what unit is only aloud to enter the region. So change the value to "Wisp" or any other unit u want.
  8. S

    Variable / Bug help

    Player Group - Pick every player in West_Players and do (Actions)
  9. S

    Variable / Bug help

    Variable help I'm having some trouble with the hero dueling system, team 1s heroes are teleported to the arena but team 2s heroes don't get teleported. Loop - Actions Set Picked_Hero = Hero[(Player number of (Picked player))] Unit - Order Picked_Hero to Stop Unit - Pause...
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    Variable / Bug help

    bug help The bug i have is, only 1 team gets teleported to the arena when the 5 minutes is up. team 2 just doesnt get teleported to the arena. With all the hero picked triggers i have. Events Unit - A unit enters BladeMaster <gen> Conditions (Unit-type of (Triggering unit))...
  11. S

    Item Type condition

    just curious. Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Hero manipulating item)) Not equal to Paladin (Unit-type of (Hero manipulating item)) Not equal to Halarks (Unit-type of (Hero manipulating item)) Not equal...
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    Item Type condition

    Would i need to create a new trigger to restrict heroes for having the same item? or is tehr a way to add this to the same trigger
  13. S

    Item Type condition

    i dont even get half of the triggers. So how does this trigger, make certain heroes restricted from certain items? Events Unit - A unit Acquires an item Conditions ((Triggering unit) is A sapper) Equal to False Or - Any (Conditions) are true Conditions...
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    Item Type condition

    ? ahh wat extreme candy war? please specify.
  15. S

    Item Type condition

    i have 4 bows in a item type array "set item_Type_Bow[1] = 1bow" "set item_Type_Bow[2] = 2bow" "set item_Type_Bow[3] = 3bow" "set item_Type_Bow[4] = 4bow" And certain hero types can use these items and these items cannot be manipulated.
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    Item Type condition

    If i had Item_Type_Bow[(Integer A)] Equal to Tome of Experience as a condition would "[(integer A)]" be all the items in the "Item type array"
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    Floating HP%

    it already is, but you can see its flashing, making it faster will just make it transparent and more flashy.
  18. S

    Floating HP%

    I have this trigger for floating text. During a duel the floating HP% flashes but it isnt clear enough(Not smooth enough) and also it doesn't get destroyed after the duel ends. Events Time - Every 0.05 seconds of game time Conditions Duel Equal to True Actions For each (Integer...
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    Neutril Hostile's food

    lol, anyway i still cant get >number of living units of type Unit[level] owned by neutral hostile equal to 0 Closest i got is (Number of living Unit[level] units owned by Neutral Hostile) Equal to 0
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