Download: http://www.hiveworkshop.com/forums/attachments/submissions-414/113751d1336401644-tabreader-music-interpreter-tabreaderv11.w3m
What is this?
Basicly, it's a guitar tab interpreter system for Warcraft III, allowing to import very few highly compressed sounds and generate music with...
For some reason, the SetSoundPitch() native seems to be bugged.
Let's look at some code here:
local sound s1 = CreateSound("war3mapImported\\PiccoloA5.mp3", false, false, false, 10, 10, "")
call StartSound(s1)
call SetSoundPitch(s1, 1)
call TriggerSleepAction(3)
call...
For some reason, the SetSoundPitch() native seems to be bugged.
Let's look at some code here:
local sound s1 = CreateSound("war3mapImported\\PiccoloA5.mp3", false, false, false, 10, 10, "")
call StartSound(s1)
call SetSoundPitch(s1, 1)
call TriggerSleepAction(3)
call...
Okay ... I know this has been asked before, but all I could find was the opposite of what I want to achieve:
I want to give a unit the "flying unit" pathing. I don't want to make the unit fly or set its fly height. I just want to remove all pathing for the unit so that it can be placed...
Hello everyone.
I've read this thread on wc3c about destructables (especially walkables) consuming a lot of game performance:
http://www.wc3c.net/showthread.php?t=108836
Now I want to replace all my pathing blockers by doodads to increase FPS in my map. Is there a quick and elegant way to...
Okay, so you guys possibly know the trick how to add hero quickbar icons for allied-non-shared-control heroes by using Advanced unit control and disabling the ordinary unit control again.
However, as in my map all players have 3 heroes and not just one (hero and 2 bag heroes), I only want the...
Note: This tutorial is NOT meant to tell you anything about modeling in general. There are plenty of other tutorials on the web that teach you the basics of modeling, animating and mapping. This tutorial was written only to tell you how to make your model work in SC2.
Additional note: There is...
I am currently working on a basic human dolltype model for upcoming SC2 maps, especially rpgs with attachment models.
I completed the mesh today and will start unwrapping and skinning tomorrow.
Don't worry about the head ... this is just a placeholder for animating purposes and will be...
Hello everyone. After reading the discussion in the smoothtimers-thread (http://www.thehelper.net/forums/showthread.php?t=149544), I did intense testing on trigger waits in Starcraft II and got some weird results that may be influence map making in the future.
For all of my tests, I assumed...
Gaia's Retaliation v1.1c available
As Gaia's Retaliation finally left alpha state, I wanted to celebrate that with a brand new thread.
Trailer: http://www.youtube.com/watch?v=m6h4IZPB06E
v1.1c is downwards compatible to v1.0.
If you experience crashes during the loading process, try...
I am currently writing my own 3rd person camera system, which is unique in the way that it does not automaticly change the angle of attack and rotation, but allows the controlling of both values by using the arrow keys or moving the mouse curser to the borders of the screen.
I detect the...
I'm looking for a function that returns the angle difference between two degree values A and B that both range from -180 to +180.
There are two important things about this:
- the function should always return the lowest angle difference (so no values above/below +/-180 degrees)
- the...
I've got this problem about creating a custom weather system.
It seems that applying weather effects by trigger to rects blocks/removes all other weather effects inside the rect area.
I tried bypassing that by creating 2 similar rects and applied only one weather effect to each rect, but it...
Hmm ... after I reinstalled my OS, I had to reinstall NewGen too. Now I'm having the problem that the editor doesnt allow vertical height modifiers anymore. How can I reactivate that?
Thanks in advance.
Errr ... I'm confused. For some odd reason, RegionAddRect() crashes my map after loading.
This is what I tried at first:
library Init initializer bla
globals
region Dungeons = CreateRegion()
region City = CreateRegion()
endglobals
function bla takes nothing returns nothing...
The title says everything: Does this work properly?
struct cat
integer a
unit b
...
method onDestroy takes nothing returns nothing
call KillUnit(.b)
set .b = null
endmethod
endstruct
struct dog
real c
timer d
...
method onDestroy takes nothing returns nothing...
Hmm, this is a spell that creates a cross-shaped special effect below the feet of the caster pointing towards the selected target destination.
The spell lags heavily everytime the dummys are created and destroyed.
I know that I could make it more efficient using a struct instead of all...
A system that allows 2 coordinate layers instead of just the default one.
Basicly, the system grants you the possibility to create walkable bridges that also allow to walk beneath them.
It could also be used to create two-floor houses for FPS/TPS styled games.
The system provides the...
I was wondering if it is possible to somehow create a multi-layer system for Warcraft III.
Don't get me wrong: I do not intend to use it, I am just trying to get a new viewpoint on this. Maybe I missed a possibility somewhere.
What is meant by "multi layer system"?
Basicly, it should be...