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  1. M

    Trigger 'boss' ability

    I made a boss hero with a single level unit ability based on 'Holy Light' and the purpose is to be a self heal for the boss. I made it so that it cant target self (and it works properly) and changed the OrderId string to 'farsight' Then I made the following trigger in gui, changed it to...
  2. M

    autocast polymorph

    I'm trying to make this spell... so far I have created a dummy unit at the center of my map with the ability polymorph. I have modified polymorph so that its range is 9999 cooldown 0 mana cost 0 upgrades 0. Then I used a modified version of the spell 'slow' for the autocast effect. This spell...
  3. M

    Game - Force UI key

    I have a custom 'tome of retraining' which allows a user to retrain 1 of 7 skills by letting them select the skill from a dialog. No problems with the tome or dialog functionality (so far). My retraining tome is based on a 'manual of health' so that its burned when purchased instead of taking an...
  4. M

    Game crash/ non-existing substrings...

    On my map I have the following trigger. It works just fine when I enter a player number (ex: -skills 3), but when I 'accidently' leave out a number and just type '-skills' the game crashes. How can I add in some protection for this? skillrequest Events Player - Player 1 (Red)...
  5. M

    Scaling data fields

    Let say I was modifying the ability 'Storm Bolt' which has the fields: Level 1 - Data - Damage 100.00 Level 2 - Data - Damage 220.00 Level 3 - Data - Damage 350.00 Instead of having to put real values for the amount of damage is there a way to assign it to like (.015 x hero agility)...
  6. M

    Unit visibility

    How would you go about making a unit only visable to the owning player?
  7. M

    matrix?

    I need to store 7 skills:12 players preferably in a single variable, must I make an array of 84 or is there a better way to do this? I just really don't know much about tfteditor... thanks in advance
  8. M

    simple debug help pls

    Ok so I made these two triggers to simulate a double-click on hero effect... select0 Events Player - Player 1 (Red) Selects a unit Player - Player 2 (Blue) Selects a unit Player - Player 3 (Teal) Selects a unit Player - Player 4 (Purple) Selects a unit...
  9. M

    Player group item filter

    For some reason I feel like this is a nub question, but I couldn't figure it out. Is there a way I can make it so that an item can be picked up by 1 player group, and not another? For example if I only had two players player1 and player2, and lets say a potion on the ground. I'd like it so...
  10. M

    custom ability - dynamic damage

    I have a custom ability based on 'Crushing Wave' which does: Sends a gigantic wave which deals <> damage to each enemy land unit in a line, up to <> max damage. For the most part I want exactly that. However I would like to make it so that the damage increases as the distance the wave has...
  11. M

    Targeting reticle trigger

    Is there a way to fix the persons camera around at a fixed range (with a min) while they are using an ability like "Chain lightning" which uses a targeting reticle. (The period I want the camera fixed is while they have the reticle/before they select a target.
  12. M

    Event type - Unit end effect of ability

    I am making a custom ability whos functionality is based on triggers. In my game mana regen is very fast, and abilities cost little mana, because theyre meant to be used over and over and some even consume mana 'while active.' My custom ability I need help with here is based on 'channel' but...
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