I was wondering how you could have negative mana regen on a unit. You cannot have a negative number in the mana regen field on the unit. If there is a way without triggers i would rather use that but if triggers would be an easier route thats fine too.
Alright another problem as occured. I need to upgrade the tech of every player but in the trigger raise the tech level of ability to # for player, there is no player group just player options. idk how to make it work for everyone. Armor
Events
Unit - A unit Finishes research...
I know it requires that but the problem is there's alot more to it then just that simple line of code. I'm not at my computer so I cannot write out the code I tried but if anyone else can try and help or think of a better way to upgrade the units I'm open to ideas thank you
I am having trouble making a trigger. First of all my map is an AOS type map. I need a trigger that when you upgrade iron plating, your computer player also upgrades their units defense. I just need help being pointed in the right direction i am sure its something easy its just at the moment...
actually no if you would read up on warsoc you can have more then 12 people in your game i suggest you go read up on it before posting things that you dont know about.
This would require quite a lot of variables, for instance everything you said about tougher units and different item drops would have to be created into a variable that would say if its easy normal or hard.
You would have to make your own model for that
http://world-editor-tutorials.thehelper.net/magos.php
here is a link to a good tut teaching you how to do models
Well first i recommend doing it in jass. jass is much more powerful and an easier way to make it leak free making it in general more efficiant.
Know for putting units in groups do me when they are spawned or something else? please explain.
So let me get this straight when someone buys a builder from a tavern you want the builder icon in the tavern to disappear and the bought builder to move to a region that you want
Builder Bought
Events
Unit - A unit Sells a unit
Conditions
(Selling unit) Equal to...
What you want is a MPQ opener
And it looks like i just found one
http://www.powermpq.altervista.org/
If you dont like that one or want another one at the top of the page in world editor help in this forum there are stickies one is for useful tools in that look at the mpq section and there...
It is in the object editor under the unit your making go to
Art-Button position(Y)-changes the button up and down
Art-Button Position(X)-changes the button left to right
(Must be a number below 3)
First of all next time you post a code wrap it in code wrappings.
Next is you really shouldnt be taking other people's triggers specially when ypu have no idea what it does and how it works.
But anyway what this trigger does is spawns a wisp at the players starting location(Unit that spins...
I beilieve you mean custom script and if you do read on
1.They allow gui to do things it usually couldnt do(especially getting rid of leaks)by putting some jass into it.
2.you make one by using the action, then using custom script in the trigger menu.
3.When you look at the trigger part of it...
I beilieve you would have to do a ton of if/then/else triggers. You would just check what item the player has then upgrade it (switching item with new one that is stronger).
Upgrade item
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold...