I was wondering how you could have negative mana regen on a unit. You cannot have a negative number in the mana regen field on the unit. If there is a way without triggers i would rather use that but if triggers would be an easier route thats fine too.
I am having trouble making a trigger. First of all my map is an AOS type map. I need a trigger that when you upgrade iron plating, your computer player also upgrades their units defense. I just need help being pointed in the right direction i am sure its something easy its just at the moment...
Hello, im having quite a problem im trying to make a trigger that set's up variables blah blah blah but what i need is that i use the event unit finishes an upgrade but in condition's i cant quite seem to find a condition to tell what upgrade is finished. The the upgrade that finishes is the...
hey i started making a map called militia madness about 10 months ago and i just frequently looked at it and decided to try and complete it. Well i know i had a working random hero pick but for some reason i just tried to test it and 4/4 times i tried it i got a fire lord know i remember that...
Im making an AOS type map and in the game u can buy upgrades to improve your computers army ex. buying pries upgrade would then make priest spawn every turn like every other unit but i cannot figure out how to do this can someone please help
thanx in ahead
Custom script: call ReviveHeroLoc(OURHERO, GetRectCenter(gg_rct_Start_Red()), true )
idk whats wrong with code but im not vry good at jass so it could be something very obvious the error says it expected.
thanks ahead of time
I am making a carribean risk and i would like to know how i assign the buildings randomly for each player. I would greatly appreciate any help
thank you in advance
Ok i need some help with a few triggers.
1) I need a trigger for when all units owned by player the other team wins
2) I need a trigger to open gates but i want it so i only need one trigger to open all gates like i click on a gate then type -open and that gate open's same for closing it.
Any...
I can't figure out how to do this
When you are dl the map you have teams and there are locked computers, locked colors and players.
I know its an easy question but can someone help me out with it.
thx
I need help with reviving heroes.
I need the custom script form of regions
this is what is wrong with it but idk how to fix it
The region is called Start Red
Custom script: call ReviveHeroLoc(OURHERO, GetRectCenter(GetStart Red<gen>Rect()), true )
Im trying to make an aos and I cant figure out how to make a unit spawn then attack move to a region then another region then finally the other base. Can someone help me out please.
Im trying to make a gate have an ability so that when you click on it the gate opens and then another one so that it closes but i dont know how to do it can anyone help me.
I need help with this trigger. I want to make a trigger that when your hero is a certain level is spawns different creeps. So when its level 1 it would spawn easy creeps and the higher level you go the harder the creeps would become. Is there a trigger that could do this.
I need help with this leaderboard i dont know how to fix the error.
It says that line 66 has a Expected 'set' which is the error
Line 66 is call ForForce( GetPlayersAll(), function Trig_Leaderboard_Func003A )
The whole trigger is below, Please help...
Im making a map and i need to have the pathing so units can go on it but it can be next to other doodads right know its a castle and the problem is that when i try to make stairs right next to a wall it wont work because the pathing is too close but if i make the pathing none units cannot go up...
Alrite i need some help with this, i want to make a map that ounce you destroy a computer player it will make another computer player with all the same starting resources at another place so its pretty much like an endless melee map with computers can someone plz help me!!
Okay guys need help again this time i want to open and close gates using a lever know i got the part where unit kills the lever then gate opens and then reset lever but how do i make the lever then again close the gate when its already opend plzzzz help