Will add hero intro's! Great idea!
Currently no AI! Will get working on it, should be no probs.
Map is pretty buggy and hasty atm but i know one glitch where wind charge ( an ability ) teleports you to the middle of the map.
This is a fairly old project i made around 07-08 which i started remake a lil while ago. I had a lot of fun doing so but i am a bit stuck atm. I thought i'd let people play it and watch if i get any constructive feedback on what i could do.
Basically the map is a hero arena, you fight creeps...
Basically i am making a 'Beyblade' mod partly. I want you to be able to push each other around with a dash ability which makes you slide into some1. If a person is hit by dash i want him to be blown backward a little bit. Looked at the knockback system, seemed very working to setup and...
Is there anything like this in GUI? I've been trying to think this one out myself. Basically i want to make certain spells knock you back and in my mind it would look something like this:
Events
A unit is hit by a spell.
Conditions
spell = charge.
Actions
Move unit...
Very helpful but, i wonder the sand effect trail kinda like Sand King from dota, where is that effect? Can't find it anywhere and can't read it out of the GUI xP
So i have been meaning to do this for a while but i just can't get it to work, im using GUI and want to make a charge like ability where the unit dashes toward targetted ground. How is this possible?
The unit must be unmovable while charging.
Hello my dear Thehelper.net users.
Me and some fellow friends have started on programming a game, we are currently 4 people.
Currently of what known the game will be a first person shooter, it will be written in python and c++ exp edition, C++ Dev.
We currently have: 4 programmers, knowledge...
I currently have a chanrge trigger i made, wich doesn't work and theres proablly lots of reasons why, so i just ask how does you mkae a charge ability?
Description: Charge makes a unit run into an other unit very fast. :P
ben side working on something for a while now and i just tried to made a quest the trigger became like this:
Bandits Quest1
Events
Unit - A unit enters Quest1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to (All...
Why doesn't following work? Oo
Leaderboard Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)...
Name: Blood Rush
Type: instant cast,
Targets: Self?
Description: The unit becomes invunerble for 9 seconds, gets 225% movement speed bonus and 225% attack speed bonus, but dies when its finnished.
Extra 1:
Extra 2: