This is a fairly old project i made around 07-08 which i started remake a lil while ago. I had a lot of fun doing so but i am a bit stuck atm. I thought i'd let people play it and watch if i get any constructive feedback on what i could do.
Basically the map is a hero arena, you fight creeps...
Is there anything like this in GUI? I've been trying to think this one out myself. Basically i want to make certain spells knock you back and in my mind it would look something like this:
Events
A unit is hit by a spell.
Conditions
spell = charge.
Actions
Move unit...
So i have been meaning to do this for a while but i just can't get it to work, im using GUI and want to make a charge like ability where the unit dashes toward targetted ground. How is this possible?
The unit must be unmovable while charging.
Hello my dear Thehelper.net users.
Me and some fellow friends have started on programming a game, we are currently 4 people.
Currently of what known the game will be a first person shooter, it will be written in python and c++ exp edition, C++ Dev.
We currently have: 4 programmers, knowledge...
I currently have a chanrge trigger i made, wich doesn't work and theres proablly lots of reasons why, so i just ask how does you mkae a charge ability?
Description: Charge makes a unit run into an other unit very fast. :P
ben side working on something for a while now and i just tried to made a quest the trigger became like this:
Bandits Quest1
Events
Unit - A unit enters Quest1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to (All...
Why doesn't following work? Oo
Leaderboard Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)...
My friend asked me to post this for him, its an ability that doesn't work for him and he claims he did it himself.
casting
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fallin Rock
Actions
Set Caster_FR...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Strik Force
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Set Angle = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer...
I am so tierd of this shit xD
1. Add abilities to the spellbook when the units reaches a special level, and don't link that "tutorial" by andregosu or what his name is, becuase it doesn't work.
2. Make it avaible to level spells inside of the spellbook.
Don't link the gose tutorial here...
It spawns the dummy but it doesn't do what its suppost to.. :(
Event
Map inti
Conditions
Actions
Set dummy_casting = (last created unit)
Set Target_twinblade = (random unit from (Units within 500.00 of caster_twinblades matching ((((matching unit) belongs to enemy of player red Equal...
Events
Unit- A units starts the eefect of an ability
Conditions
(Ability being cast) Equal to FIRES
Actions
unit- Create 1 Dummy for (owner of (triggering unit)) facing bla bla..
Unit group . Pick every unit in (Units owned by owner of triggering unit of typ Dummy) and do (Actions)...
I saw some people asking how and theye did not seem to get a proper answer so i thought i could help :D
First you will need a safe program called Wc3 Optimizer you can download it Here: http://world-editor-tutorials.thehelper.net/protect.php
(at the bottom)
Okey lets get started.
Step...
Events
Unit - A unit owned by Player 1 (red) dies
Unit - A unit owned by Player 2 (blue) dies
Unit - A unit owned by Player 3 (teal) dies
Unit - A unit owned by Player 4 (Purple) dies
Unit - A unit owned by Player 6 (Orange) dies
Unit - A...
I've thought and thought of something and it is, is it possible to make a >cool< looking spell with triggers ? Oo
Like i had an idea wich i don't seem to able to do becuase it doesn't seem POSSIBLE,
Spell cool looking lol xD
Events
Unit - a unit starts the effect of an...