Is there an easy way to have my armor items reduce incoming damage by a static number rather than using defense (%'s with diminishing returns)? I know there is the mountain giant's ability harden skin, but that won't stack with itself.
If not than I will just give all of my units harden skin...
TaKG4
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set TempUnitGroup = (Units in (Playable map area) matching ((Level of Throw a Kiss Hidden for (Matching unit)) Greater than 0))
Unit Group - Pick every unit in TempUnitGroup and do...
I've Searched the forum for quite a long time and I've messed around in the WE but I can't seem to answer these questions:
1. How do have an ability change the hero's primary attribute, every morph spell I've tried changes the unit but not his primary attribute.
2. What are some non-morph...
So I've been browsing the new hashtable feature in the beta and I was wondering, If I edit a map using the new beta editor will the map be playable on live? If I edit my map to use hashtables will it no longer be playable on live?
Also there has to be someone very knowledgeable and skilled to...
Am I correct in the logic that a low file size custom weapon/shield attachment on a wc3 unit is much better than downloading a custom model?
Will a lot of custom attachments make the game lag?
I have been working on a map based on OgreBattle64 for a long time, but I haven't done much with the Generals yet. Every player will have one General which has a specific name and abilities that no other player will be able to have. Its stats move up faster than other heroes and it has more...
I use the unit group variable TempGroup for a few of my triggers, which may or may not fire at the same time, all with no waits. Will it ever overlap or no since I don't have waits? Should I just make a bunch of tempgroup# for all my triggers or will 1-2 be ok, so long as I don't use the same...
I can't seem to make 2 of my auto-cast attack spells work.
I've made a handful of spells based on searing-arrow replacing their missiles but 2 of my spells I want to have special effects I can't seem to add in either the editor or through triggers. I've been searching the forum for answers but...
I've looked at baka-rangers and Aceharts maps for custom hero abilities but I still don't quite understand how it works.
Lets say for simplicity I just want to add one ability to a hero when they pick up an item and let it level up like any other hero ability.
I start with a disabled...
Do units leak?
(casting unit), (last replaced unit), (target unit of ability being cast), etc
Do I have to save these as a temp unit variable and delete them after use, like points/groups. And are they MUI, I've only done testing by myself so far.
I can post a trigger if you need an example...
I have 4 different spells, with different buffs, all based on the Channel ability. Each ability is on a different unit. When I use 3 of the 4, the unit stands there "paused" and can do nothing, not even cancel his channeling, all his icons disappear. They all have identical triggers, buffs...