@vypur85 i changed my trigger according to your post and it worked, thanks!
However, after some time of pushing on my box, the trigger went a little buggy, the box was mostly being pushed south, even if i push it from the left or whatever..
@solu9 well first off, the east angle isn't the problem, so zero works.
why should i use the "or"? when the facing angle of my unit is greater than 315 for example and it is less than 45, then i want the pushed angle to be zero.
Also, "East: Angle = equal to or greater than 360 OR equal to...
okay, so i have this trigger:
push box
Events
Time - Every 0.01 seconds of game time
Conditions
shield_active Equal to True
Actions
Set pushing_unit = u
Set pushing_unit_loc = (Position of pushing_unit)
Set pushing_angle = (Facing of...
okay, maybe it's the trigger that is causing the problem, though it does not look it would. You could try adding a debug message in the trigger and see if the message appears, if it does not either the trigger isn't firing(the event never takes place) or the condition makes it not run.
@Solu9 what it means is that when i use defend, the new animation(defend walk) isn't playing properly, the new animation is played like its stand version(defend stand) while i'm still moving forward. I could make a demo map to show you if you need more info about the problem.
Also note that...
You could download the latest version. But i get that message too sometimes and i just press yes when it asks if i want to continue and i haven't had any issues..
Does anyone know a way to force or simulate a player to press an arrowkey?
The reason i'm asking this is because i am using this arrowkeymovement system and when i change the "walk" animation on my unit to its "defend walk" animation, the animation isn't reset and the unit plays his "defend...
okay, so ive decided to change to arrowkey-movement, but i havent found any system that i liked yet, ive checked here, hive and wc3c.
Does anyone know of a arrowkey-movement system where you dont attack normal, but rather you press a to attack? I also need a good third person camera system...
thats not true, or well, it depends on how fast the box is moving, but if the knight is faster than the speed the box is moving, he can stand still for a second or so and the box is still moving, also if he approaches the box with his shield lowered and then brings up the shield, the box would...
I actually tried making a system myself before i posted this thread, but that system wasnt very good, but there i checked if a unit used the defend ability and set a boolean to true, and when it was turned off, i set it to false. I did that since the defend ability didnt give the knight the buff...
Hello, ive decided to do some wc3 map making again.
So, i have this knight/warrior(the captain/swordsman model) and i want him to be able to push boxes and other objects around, but only when his shield is raised(using the defend ability).
He should only be able to push the object...
that depends on your map, in some maps the players have visibility modifiers over the whole map which makes you able to set the cameras range to more than 1200 without worrying about the darkness..