Im gonna try it out now. I'll edit this post in a bit.
EDIT - Just tested it out. The camera is kind of annoying yet cool at the same time. It just gets annoying when you try to turn around, but it's a cool angle.
I think the bandits might be a little overpowered but maybe that's because I was...
I recently got back into mapmaking and downloaded jass newgen 1.5d. I have had many problems with it, especially when trying to save and test the map. (The editor crashes)
Anyways, I was wondering if there is a fixed version or an updated version I could download.
So...is there...
Wouldn't you need some dungeons for the mordor characters? I'm just asking because I think it would be weird if an orc went into a dungeon to kill other orcs.
I think it would be sweet if the characters had abilities that complimented each other, and the abilities would be more effective if their sanity meters were full.
Don't forget memory leaks!
SpawnMove
Events
Conditions
Actions
Set SpawnLoc = (Center of (CreepSpawn))
Set Move1 = (Center of (MovePoint))
Set SpawnGroup = (Units in (CreepSpawn) owned by Neutral Hostile)
Unit - Create 10 Footman for Neutral...
Well, I created an example of what I think you want.
Give Gold
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit))...
You could have pathing blockers underneath it and then remove them with a trigger when the bridge goes up. Then, you could just put them back with another trigger....I think...
-Sneakster
Yeah you can do what is said above ^^, and you can add credits as a comment in the trigger editor, if your map is unprotected. So anyone who edits it can also see that. You could name units after the creators as well... or just list them all in the beginning.
-Sneakster
The way I would handle the situation would involve making 2 dummy spells. The first one would be "turn on" and the second "turn off". I would then trigger my spell (or use JASS...) to detect when they turn it on/off and make 2 triggers like this:
Activate Spell
Turn On
Events...
Trees have a different path than unit models do.
For unit models, you remove the "war3mapImported\"
For tree/doodad models, you leave the "war3mapImported\" in.
So, your tree path should look like "war3mapImported\yourtree.mdx"
-Sneakster
I can definitely code in GUI. I've had 4 years of experience with mapping. If you want you can check out my own experience system here:
http://www.thehelper.net/forums/showthread.php?t=127387
I would love to help.
-Sneakster
This map is fun but I've been experiencing some of the things I read about earlier in the thread such as crashing when hitting the wolf. Anyways, I'm gonna be hosting this map on US EAST so if you want to play it let me know.
Account: Sneakster