local group g = LoadGroupHandle(HT, ID, 1)
DestroyGroup(g)
If I destroy group g, does it affect the group stored in the hashtable in anyway or can I just reassign it to another variable?
Mega Jump
Code: GUI
MUI/MPI: MUI
The Mountain Giant jumps up in the air and lands at the target point up to 900 units away over 2 seconds. Upon landing, all units around the Mountain Giant will be launched up in the air 1,5 seconds. When they land, they will take damage and become slowed...
Does this trigger cause a server split?
Flash
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Flash
Actions
Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
Cinematic...
When you cast the cover of darkness 2 times, the first one will, after it ends, make the vision normal again and the second effect will not reduce vision for the rest of its duration.
Maybe some users want to use locations and there is no location use in the code except in the usable functions.
Diffrence?
Instead of typing in "Abilities\\Spells\\Undead\\Impale\\ImpaleMissTarget.mdl" all the time they could just use SPIKE_SFX. Simple.
call...