Quick Condition Question
The condition: (Wave Group is Empty) Equal to True What type of condition does this fall under, im lost, other than that im good.
I need the triggers for waves so when the last unit in the wave dies the next wave begins and so on... i am confused with the variables i have currently and would like some help also i need the trigger as well as the variables! ( :
i am making a zombie game and when they spawn could i make an animation where they crawl out of ground, not necesarily crawl out of ground but i just dont want them to appear. plaease give me some triggering ideas thanks!!!
lets say a unit wants to access a new area of the map but i wanted there to be a price for entering, i know how to take away a certain amount of money but if a player doesnt have enough to pass i want him to not be able to enter.
Can some one give me some possible triggers so if a player blocks the oncoming units so that there is no way of reaching the end region. Then the tower thats blocking it will be removed from map or maybe it wont let you build there in the first place. Please give me some ideas, Thanks!
I am dont know how to change the projectiles for a unit, i try to change it to the projectile i want it doesnt change anything, i test it and the projectile is still the default one, not the projectile i choose
I am trying to make a custom tower that looks like a "Boudler Tower" but when i select the model file "Boulder Tower" from (Art- model file) it has a list:
Boulder Tower, Advanced Boulder Tower, Cold Tower, Advanced Cold Tower, Energy Tower, etc.
When i select that and try to build it, it...
I am trying to make a custom tower that looks like a "Boudler Tower" but when i select the model file "Boulder Tower" it has a list:
Boulder Tower, Advanced Boulder Tower, Cold Tower, Advanced Cold Tower, Energy Tower, etc.
When i select that and try to build it, it shows up as an energy tower...
Ok so each unit has a possible 9 options it can do, attack, upgrade, etc. I dont know what this area is called but i was wondering if i wanted the upgrade option in the first box (so its the first thing you see).
I dont know how you would do this but please tell me how to organize the options...
Codition Help
The Condition that is boolean and says:
(Ability being cast) is equal to "sell"
I cant find out where the option (ability being cast) is. Ive looked through the function list on boolean chart but cannot find an option that suites an ability, Please help me thanks! and thank...