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  1. FannyShaver

    I will PAY you to trigger my map! Literally!

    You can make a really serious and quality maps on Wc3. I recruited mapper who kicks ass and in looks nothing like Wc3.
  2. FannyShaver

    I will PAY you to trigger my map! Literally!

    I don't think you understand what I am doing here. I am only doing a proof of concept. I don't need anyone to play it. I also don't want anyone to pay me. All I need is fully functional proof of concept to present further, and being treated serious is nothing you need to be concerned about.
  3. FannyShaver

    I will PAY you to trigger my map! Literally!

    @up This is exactly why I am using wc3 just for proof of concept. Moving away from Wc3 will be way more costly. Accname, you're not interested after looking at workload?
  4. FannyShaver

    I will PAY you to trigger my map! Literally!

    See for yourself. I wouldn't think they are super complex, definitely not. There will be some more things added apart from what's there. You will need Jass Newgen to open the map. I have quite a few tweaks in mind, some of which will probably be quite complex that are not in that map at all.
  5. FannyShaver

    I will PAY you to trigger my map! Literally!

    I have got a map that will be provided to you as a base, but all triggers need to be started over because current map is corrupted. 8 ancient evils (15 unique spells each) 24 heroes (4 spells each) Quite a few items for both sides, but nothing very complex. Loads of structures and other...
  6. FannyShaver

    I will PAY you to trigger my map! Literally!

    Not quite sure where to start. I have been developing my War3 custom game for many years, project stopped as now I run my own, very successful business based in UK. I have had an initial discussion with few big game developers and they like the game idea. Because I am a very serious and...
  7. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Works 100% fine with custom value. Thanks for the idea!
  8. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Right. I didn't know that. But setting custom value can be fairly simple like CustomValue +1 all the time, is that right?
  9. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    It's in the first trigger that I pasted. It comes back with 0. Game - Display to (All players) the text: (String((Custom value of Hero[HeroCount])))
  10. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    I created a text and integer to text showing custom ID and was prining 0.
  11. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    But when I try using custom ID it all seems to have the same ID of '0'.
  12. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of (Triggering unit)) Equal to Castle HQ ((Trained unit) is A Hero) Equal to True Then - Actions Set HeroCount = (HeroCount + 1)...
  13. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Specific units are only playable during battles. Other than that there are only very few creeps available on the map and who do nothing apart from travelling and exploring.
  14. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    In here if you have 100 angels, you will have 100 individual angels. Units will be lot more expensive, so there will not be a masses really. Can someone give an example of the system that I can use? Basically, during a fight I will need to gather, in a rather simple way a data of the attacker...
  15. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Heroes of Might and Magic 3 is a turn based game where you control heroes and castles. Units you have are stored either as a garnison in your town or an army your hero is commanding. Upon attack, either a castle or another hero, whatever armies are stored within target are used during turn based...
  16. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Can you provide an example as I have to admit I am lost. Maximum number of containers is number of cities possible (47 I think) +3x12 for heroes. Random creeps on the field will be randomized and adjusted with regards to the game duration.
  17. FannyShaver

    H3 HoMM Map / Heroes Castles storing units

    Hi there. I am in the process of making a Heroes of Might and Magic 3 map. I know there's hardly any community left in Warcraft 3 and it will be lot more likely it will go down rather than up, but just in case if Warcraft 4 comes out in the next 60 years when I am still alive I might be able...
  18. FannyShaver

    Advanced - need a costs table.

    You can cancel upgrade and construction at any time. I can do it my way, but it will be extremely long way. I am positive there's a good way to shorten the process.
  19. FannyShaver

    Advanced - need a costs table.

    I am trying to make my own resource system. Lumber, gold, stone etc etc with all resources stored in variables. Gathering works fine, though I did it my own way. Now the construction part. Instead of creating a new trigger for each player for each building I am thinking of making a table that...
  20. FannyShaver

    Best way to do that?

    Any more ideas?
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