Its possible to make that hook, hook multiple units in range or 2 units per level. That mean the animation is all the same till hook get to the creeps, then it hook back few creeps to you (depends on level or aoe). Will be very hard to make it ?
Tested with my map, and seen chance is much higher than what it says, then tested his map and its same, chance on first level is 20-30% and not 3% like it says. I dont think he will fix that anymore, but hope someone will.
edited: i know that options, i tryed diferent things like 5 and 1, and...
I know that, that is how i made it work, but i tryed to make it with only 1 force and it didnt work. I wanted only one team because then there is no need to trigger allies.
I have a map with 12 players all on same team, and when trying to start the game it say i need 2 teams. So its not possible to have all players on same team ?
IF they are in 2 team like this: red in team1 and others in team2, what is best way to make them friends ? (that they dont attack each...
In my first map the problem with desynch was high attack dmg (high values+ high dice per slice)
In my new map the problem was when host clicked on tavern in first 10 seconds the game splited , i fixed it by making tavern available after 10 seconds.
Fixed the problem, i removed techtree tiers used to 0 for every hero i used.
Someone know how to really repick and have heroes available to buy from tavern, because now when someone type repick it get random hero, and if i remove the part about random hero, i still cannot choice a new...
How to make it, that it heal every user player ?
I think i need to change this:
call GroupEnumUnitsOfPlayer(g, GetOwningPlayer(GetTriggerUnit()), b)
But dont know how.
Thanks.
Nice system, for dota type games.
Thing to improve maybe: (probably by others)
The problem is because your reward to assisters is always same (how u setup it in config).
Its possible to add that every hero killed after first its 100 more gold or 50% more gold? So first hero kill its...
Really good spells, i like them, but cannot use them in my map cause they not mpi/mui. If you fix that and maybe jass version, they will be perfect to use. Thanks.
Nice spell pack, but can you please make them all mui/mpi and vjass maybe, cause if they cannot be used at once by 2 or more players than i cannot use it in my map. Thanks.