They separated all the data fields into tabs lists, boxes, etc. It looks cleaner and its much easier to navigate. +1 for Blizzard from me.
Here is an example.
I don't understand why GUI doesn't let you initialize variables in actions other than "Last Created Blah". Why can't you do something like a = CreateUnit()?
Anyone know how their attack works? For those who's never actually played sc2, they have a channeling attack(a beam) that deals increasing damage over time.
I read some posts recommending video tutorials so I am attempt the best I can to create easy-to-follow tutorials.
This first tutorial was more of an experiment for me since I have never made a tutorial or a video before. I tried to fix it up with annotations, but I didn't want to litter the...
Fire Boom:
Shoots a fireball that explodes.
Credits, Import info, and Requirements are all in the map. The ability uses XE. I attached the XE documentation to those new to the system.
Screenies:
Code:
Dungeon Marathon
Map Image
Game Summary:
Objective: It's a race.
What You Do: You control 1-4 units.
Features (Goal):
20 (50) Units
4 (11) Items
2 (5) Game events
1 (5) Misc event
0 (10) Heroes
Game Details:
How Map Starts:
Intro scene
Host picks options...
CustomStun System
By: Joker(Div)
An extremely short and simple CustomStun System. All the info is written on the code.
Screenshot:
Code:
Changelog:
Requirements:
vJASS
TimerUtils
PUI
I have a few pre-placed units on my map that I want to give control to the owner of any nearby hero.
I was thinking about adding them all to one group and running a timer to check if there are any nearby heroes, but that didn't seem every efficient to me. I also want to stay away from the...