how can i detect the owner of this item and how can i make this trigger working only target taking damage ?
Orb of Fire
Events
Unit - A unit Is attacked
Conditions
(((Attacking unit) has an item of type Orb of Fire) Equal to True) or ((((Attacking unit) has an item...
I don't want to deal damage to attacked unit if it's not attacked (another says this trigger shouldn't run until attacked unit takes damage)
Is there a way to do that ?
Viceclaws
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Viceclaws )...
(Number of units in (Units in (Entire map) owned by (Random player from (All allies of (Picked player))))) Equal to 0
i want to only all allies of picked player action, i don't want random player from all allies. how can i do that ?
my map based on melee game but only player slots chooses hero and fights but players must be defeated when his ally (computers) buildings is destroyed (teams is not fixed with forces)
This trigger is for the Computer and works well
Untitled Trigger 001 Copy
Events
Unit - A...
i have a picture with 4 parts for the high quality screen. 1 file size is 512x512 but 768 kb. i tried to reduce color quality to 256 colors and size is reduced to 256 from 768 but this time fatal error showed up when i started the game. if i do not reduce all parts map size is increases to 3800...
Hi. First i must say something. My english is not good. I want to share my map with yours. I started to make map named Justice For All 6 or 7 years ago. I updated my map but sometimes i bored warcraft but in this 2 months i started to worked too hard and make my map balanced.
Map name: JFA...
Which triggers prevents showing dialog buttons ? My dialog buttons don't show in my map but if i will paste the triggers in the empty map, dialog buttons will showed up.
Player2Attack
Events
Unit - A unit Is attacked
Conditions
(((Attacking unit) belongs to an enemy of (Owner of (Attacked unit))) Equal to True) and ((((Attacking unit) is A Hero) Equal to True) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacking...
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
(((Attacking unit) belongs to an enemy of (Owner of (Attacked unit))) Equal to True) and ((((Attacking unit) is A Hero) Equal to True) and (((Attacked unit) is A Hero) Equal to True))
Actions...
This ability is in the DotA-Like map. This ability is not mui i know but this ability can cause errors during the game ?
ARNH
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Amakakeru Ryu No Hirameki
Actions...
For the testing i'm making this
(Player 12 (Brown) controller) Equal to Computer
and i cannot solve this problem. I cannot see team 2 and players.
This is the players setup and trigger please someone help me :banghead:
This is the map file
http://www.epicwar.com/maps/98116/...
function Trig_Backtrack_Jass_Conditions takes nothing returns boolean
return GetLearnedSkill()=='A003'and IsUnitIllusion(GetTriggerUnit())==false
endfunction
function Backtrack_Main takes nothing returns nothing
local unit u = GetTriggerUnit()
local real r = GetEventDamage()
if(r >...