Yea I'm also stumped on where to put the text file for the cliffs. I didn't see a folder called UI so i made one and put it in there but nothing happened :/
I searched for this and did find topics about my problem but the topics had no solutions.
I'm making a game where you can build gold mines(aka wheat) and i have that working my problem is. After building the gold mine when i try to build my other buildings i cant. They are to close to the...
Im currently working on an rpg with a diablo 2 style camera(zoomed out and over head.) And have reached a problem...
I have the camera locked to the unit which is working fine but...
When i scroll the middle mouse butten it still zooms in. I don't want people to be able to do that. I want...
1. The purpose of this forum is for help with the Warcraft III World Editor. Please note the sub-forums associated with this forum. They are: Tutorials and Resources, The JASS Zone, and Members' Projects. Therefore, if you have something that deals with one of those things, post in the...
Hey im working on a single player rpg and want to make it so when its a specific time of day the game tinting changed.
So say the game starts out in day, lets say noon, the tint is 100%,100%,100%(Red,Green,Blue)
About 6 pm it fades to (75%,75%,50%)
At 9pm it fades to (50%,25%,75%)...
Ok... here is what i have.
I currently have my trigger set up like this...
But it dose nothing. How would i make it so it checks every 1 second if a unit is in the poison terrain and if it is dose 20% max hp in damage.
Please help.
Hey I'm working on a small capture the flag map with the fel wood terrain set. I want to make it so if a unit steps on "Poison" Terrain it takes % of max hp in damage every second. How would i make this.
I did search and could not find any topics that helped me. Any help would be appreciated.
Hey i was wondering if it was posible to make a spell that had a 20% chance on hit to do 2 extra attacks with + x extra damage. Anyone know if this is posible? if so how do i do this.
Hey im making a spell called Sunder(Fairy Fire) and i want a trigger that makes it so as long as a unit is under the effect of sunder its movement speed is reduced by 50%.
How would i do this in a trigger?