New version released that works for the latest 1.24b patch.
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v2.13
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Save/Load Compatibility: 2.11+
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New Features
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-Dark Invasion II now properly...
Here's an update for you :thup:
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v2.10
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Save/Load Compatibility: 2.10+
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New Features
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-Split the Save/Load codes into 3 separate but connected codes...
Hmm.. do you play on battle.net or Garena or something? Is it always at the same area?
New release!
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v2.09
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Save/Load Compatibility: 2.06+
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New Features...
I've made some models myself and I have successfully implemented them in wc3, but the problem is when I call DestroyEffect() it takes about 4 seconds before the effect disappears. This only happens on my self-made models, so I'm guessing it has something to do with the .mdl file.
Could it be...
Ok so I tried this:
call AddSpecialEffectTarget("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl",u,"hand,left")
call AddSpecialEffectTarget("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl",u,"hand,right")
But both effects appear on the same hand, so how are you supposed to...
Thanks :)
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v2.08
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Save/Load Compatibility: 2.06+
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New Features
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-New Loading Screen by rephfy
-Updated terrain around Anubia
-Added a new tutorial...
Indeed!
v2.06 released
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v2.06
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Save/Load Compability: 2.06+
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New Features
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-Added 6 new quests
-Added 25 new learnable abilities
-Unlocked...
I created a new test map and PauseUnit() seems to work even at negative terrain height, but it doesn't in my 480x480 map. This is really weird.
I even tried calling PauseUnit() 20 times in a row but my units just keep wandering around in random directions unaffected, but only on low terrain...
Hello.
It seems that using PauseUnit() on units that are on low ground (negative Z-height) causes them to run berserk instead of being paused.
Are there any other good ways to pause a unit, or is there a fix for the bug above?
>Andrewgosu
Thanks for the publicity and rep, much appreciated!
>NightShade
DI2 can be played single player or with random people (with random levels and experience) on b.net. But the most enjoyable experience in my opinion is to start a game with some friends so you're all around the same...
It's been awhile since I posted here, I'll answer your questions.
>Advena
I and Pidda started working on it just before 2008, we've been getting alot of ideas and help from people.
>InSonar
I'm trying to make it more beginner friendly, but this game will never reach out to the people...
Read the quest in the Quest Manager, there should be enough info to track the target
The bait is passive, you just need to have it in your inventory (the best bait is automatically used).
I see... maybe I will change it some day if enough people complain.
Updated
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v2.05
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Save/Load Compability: 2.05+
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New Features
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-Added a new quest...