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  1. Chewbalka

    System Easy GUI Dialog

    Easy GUI Dialog I'm making a map where there are tones of dialog mostly yes/no but more complicated ones as well. So i made this to handle them all. I won't be making this into jass, there is already 2 jass dialog system that I found, I'm posting this becasue its both for GUI users and very...
  2. Chewbalka

    Line of sight blocker, not blocking.

    The wall is a pathing blocker, there are line of sight blockers in the wall aswell, But when you get close to the wall you see right past them. I tried large line of sight blockers and they only work properly in one direction. Not the slightest clue why, any ideas? Happens when i remove the...
  3. Chewbalka

    First Jass script laggy.

    This is my first JASS Script, also it is a JASS version of a GUI system i created, Cone Vision. Firstly i used "Convert to Custom Text" as a starting point so i didint have to actuall re-write everything. I then reduced it from about 50 functions to 3 and I put all loops into local variables...
  4. Chewbalka

    Required Animations (Obj Editor)

    For custom models I must add the numbers of what stand animations there are for them to actualy be used. but I noticed for a couple units even if i do not add "Ready" as one of the strings they will still randomly play the "Stand - Ready" animation. Why is this? I also noticed some units...
  5. Chewbalka

    System Cone Vision

    Cone vision system Description: This is a Cone Vision System, I could not find one here already so i made my own. A cone vision system changes the visual reach of each unit from a circle to a cone that is in front of there head. (Assuming they have ahead that faces forward) Please give...
  6. Chewbalka

    Game Time Return Value

    Player Leaves Building Events Conditions Actions Set GameREAL[1] = (In-game time of day) Set PlayerBOOLEAN[1] = False Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  7. Chewbalka

    Gore on Damage

    Alright, i thought this up to make the game more visual. triggerings no problem but the idea i had to make it just got me deeper and deeper into problems on how big the code would have to be. anyway the idea is when a unit takes 20 damage speciel effect 1 goes off on the units location and...
  8. Chewbalka

    Visable Goblin Land Mines

    how do i make goblin land mines Always visable? i tryed changing Ability: Mine - Exploding (Goblin land mine) Values: Cast Range Invisibility trasition time i didint find anything worth changing in Item place goblin land mine or AOE damage opon death (Goblin Land Mine)...
  9. Chewbalka

    Vista limit breaker

    is there any vista compatible programs to break doodad/mapsize/unit limit breakers?
  10. Chewbalka

    Saving the game

    I put an auto save setting in my game, but I noticed there’s no Game - Save game there’s 'save then load', also 'save then change level' but nothing to just 'save'. I tried custom script "call SaveGame(SaveFile.w3z)" it had a error, said it needed a name or something. how would i save the...
  11. Chewbalka

    Enlarging special effect

    I want to make "Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl" as a special effect at a point but its way too small, how would i make it 4 times bigger?
  12. Chewbalka

    Trigger doesent work.

    the trigger returns only the number 1 no matter how many times i play it, meaning its not doing any of the actions after "Unit Group - Pick every unit". i dont know why. logicly it should do the actions even if it doesnt pick any unit at all right? Move Object Events Unit - A...
  13. Chewbalka

    .Wav file Reduction

    I converted a .ogg music file to .wav so I can use it in my map (got permission..) but it went from 2.5mb in .ogg to 21mbs in .wav and im wondering, what can i do to reduce it?
  14. Chewbalka

    3D Sounds dont work

    Sounds 3d Events Map initialization Conditions Actions Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of First Case Flies <gen>) with Z offset 0.00 Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of Office Flies...
  15. Chewbalka

    Special effects

    I noticed I couldn’t remove/kill props or environment doodads. So I used special effects, but the problem is I can’t find a way to create one with a Z offset. Any ideas?
  16. Chewbalka

    Other City of Fear

    The City of Fear I first named it the City of Fear just on an edge of thought, Even though it’s too late to change it, it still fits good, though Town or Village would be a more fitting word. Anyway the Game is about you and two friends get lost. They have no clue where they are the place...
  17. Chewbalka

    Need Item Ideas

    Im making what I guess is a 3 player survival horror, its not the type of survival where you fight off mass hordes of enemies, there actually isn’t any combat at all required to win, the way you beat it is from solving clues and tricks to get items and hints on what to do next. Even though...
  18. Chewbalka

    Hero Dies

    When a Hero dies does it keep the same id? if i got this condition unit equal to hero 0001 then hero 0001 dies, and i revive it with a trigger, will it still be hero 0001 and will the condition still work? or would it take up a new id #? (example if no other units on the map, hero...
  19. Chewbalka

    editor mod

    i remember asking this before but i forgot all the names anyway, im looking for a world editor mod that just breaks the placeable doodad, item, etc... limits, i don't care at all about gui extentions or anything, and i dont even bother with jass so newgen im not that intrested in.
  20. Chewbalka

    Special Effect Doesent Die

    Lantern Dies Events Time - Every 1.00 seconds of game time Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions LanternTimer[1] Greater than or equal to 1 Then -...
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