Hi all of ya!
How do I change a unit from ground to flying ingame when using an ability and then back again after the duration? I have tried "add/remove classification" but that simply does not work. Is that Blizzard's evil hard code again or what?
Thanks in advance.
Hi all.
I am trying to make a hero fly (when using an ability "Levitate"). The ability should make the hero move slower but become flying as mentioned. I just made a copy of the Hero and slowed movement speed and addad movement type - flying and movement height - 250 and targeted as - air...
Hi everyone. I have had this trigger suggested in another thread, and I was given a map which proved that the trigger works. However it does sometimes not work in the example map I had. in my own map it never works :(. Can anyone tell me what is wrong with it?
It should cause units affacted...
HI everyone. I am working on a spell that should cause all units affected to be polymorphed (using dummies). It is an AoE spell and my trigger looks like this.
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Multi Polymorph
(Level...
Hey all
I have some questions concerning import of files to the WE:
Is it really necessary to replace an old skin if you import a new?
Isn't it possible to import it to something esle and then just use both?
Or is that only for models?
thanks in advance
Hey everyone, this is not really a cry for help ( like i usually do ), I just wanted to hear if anyone has a good idea for an ability for one of the heroes in the map I am currently working on. :)
It should be some sort of time / telekinesis hero and I know for sure that one if the abilities...
Hi everyone
Why does WE disable this trigger?
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Armor of Agathys
(Level of (Ability being cast) for (Casting unit)) Equal to 1
Actions
Set frostarmorcaster = (Casting unit)
Hero -...
Hi guys in my map I want a hero with 2 passive skills, one that gives a chance to banish opponents on attack and another which gives a chance to release a forked lightning to the target. The problem is that I know you can just attack-stop quickly to make the trigger fire(I use dummy units and...
Hi guys I am making a map where you ( as in dota ) should be able to pick up some items and then get another more powerful one. The problem is that I want for 2 identical items to meld to one powerful one and I can't make this using the ordenary triggers 'cause it will give the new item as soon...
Hi guys
I am making an ability which is based on faerie dragon's mana flare ability. I called it Reflact and it used to work in the usal mana flare way. Problem was that it dealt AoE damage no matter what so I dumped that idea and made it GUI trigger based. This is my trigger and it does not...
Hi guys
One of heroes in the map I am working on has an ability which requires some periodic events.
The events are used for checking whether an enemy unit has a buff that comes from an auto-attack orb effect (based on Black Arrow) and orders a dummy unit to cast a spell on the target...
Hi Everyone
I am currently working on a map which features different heroes. No problems so far. The thing is that one of the heroes has an ability which should give interest based on the owner of that unit's current gold per interval. I would like for the ability to give 1/7 X players gold...
Hey guys
I am making a hero which should be based on economy-skills and one of its abilities should give interest of current gold every five minutes. I have tried using this action for the periodic event:
Player -Add property - add(Owner of(random unit from(units in playable map area...
Hey Guys
I am planning to make a Rain of Chaos ability which should work like starfall except the fact that there should be only one wave and that each enemy target should trigger an Infernal summon. I would like for the ability to cast Infernal on every single unit hit by the "starfall"...
Hi, I am working on an ability where a hero should be able to deal damage to enemy spellcasters when they cast a spell, of course it is based on the night elf "mana flare" ability for the faerie dragon, but when the hero is channeling the spell and an enemy casts a spell, standing close to other...
Hey guys
I am working on a map where one of the Heroes should be able to "unsummon" their own units to gain ressources (like Undead's Unsummon Buildning in melee maps), but although I have set Targets Allowed to: Air, Ground, Non-Hero, Not Self, Player Units, it says ingame that I must target...
Hi guys I am currently making a Footmen Frenzy style map where one of the heroes is a giant spider (not a word about the Broodmother of DotA) :P Everything works fine with the wannabe net ability I've made except the fact that I cannot figure how to make a maximum number of webs. I've looked...