What do those values in the "Gameplay Constants" pertaining to Hero XP do?
(Well the first 3 seem to be named intuitively but...)
Hero XP - Creep Reduction Table? I think I may understand this though because heroes in the standard game don't get exp from creeps after level 5 but why are...
The thing is... I have lots and lots of spells and they're all arranged alphabetically(? doesn't look like it though, only the first few). I wanna arrange them according to what heroes uses them... in groups of four.
Is there anyway to reposition them on the list? (Without renaming them of course)
Sorry, I may have ask this question before... Like 2 years ago perhaps - Don't remember...
Anyway, does anyone know what this does?
http://world-editor-tutorials.thehelper.net/uniteditor.php
Says its UNKNOWN - ?!?!!!
Hi... Can anyone give me a formula I can use for something like...
loop
set L2 = Location(GetLocationX(L1) + x, GetLocationY(L1) + y)
call DestroyEffect(AddSpecialEffectLoc("Abilities\\Spells\\Human\\SpellSteal\\SpellStealTarget.mdl", L2))
call...
I have this trigger and when after I call DestroyGroup(G), the functions "Spawn_Monsters_West_FunctionA" and "Spawn_Monsters_West_FunctionB" don't work... So the only thing that happens is "Spawn_Monsters_West_FunctionA" running once. Ever.function Spawn_Monsters_West_FunctionA takes nothing...
Is there something I need to know about loops? Cause when I do this... function Spawn_Monsters_West_Actions takes nothing returns nothing
local location L
local group G
local integer a
local integer b
loop
set b = 1
set a = a + 1
loop
call...
function Select_Infernal_Conditions takes nothing returns boolean
return GetUnitTypeId(GetTriggerUnit()) == 'e000'
endfunction
function Select_Infernal_Actions takes nothing returns nothing
local unit U = GetTriggerUnit()
local player P = GetOwningPlayer(U)
local location L =...
String2OrderIdBJ()
function String2OrderIdBJ takes string orderIdString returns integer
local integer orderId
// Check to see if it's a generic order.
set orderId = OrderId(orderIdString)
if (orderId != 0) then
return orderId
endif
// Check to...
This is confusing me...
CreateUnitAtLoc(GetPlayerId(GetOwningPlayer(GetTriggerUnit())), 'h000', L, 0.0 )
that gives an error in JassCraft... but
this works CreateUnitAtLoc(GetOwningPlayer(GetTriggerUnit()), 'h000', L, 0.0 )
The thing is JassCraft says CreateUnitAtLoc takes...
constant unittype UNIT_TYPE_STRUCTURE = ConvertUnitType(2)
this thing that appears grey in JassCraft... UNIT_TYPE_STRUCTURE
they do that... so as an example...
IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE)
can I instead ddo IsUnitType(GetFilterUnit()...
lets say I name my function "Filter_Function" in some random trigger...
Can I name another function in another trigger the same?
And what does the private/public prefix do? As in "private function" or "public function"
Are functions "global" or do they only work for that trigger they...
is it better to use a lot of triggers or one trigger with many if,then,elses
e.g.
When unit steps into Region(X) [ive got a lot of regions]
then - attack-move to next region.
OR
one trigger with MANY EVENTS (steps into Region(x or y or z or asd0i02kg)
and then
if Entering...
So what are Handles and Widgets and stuff related to that?
I've read through the basic JASS tutorials and they don't explain what they are... What are they for etc?
Anyone? Thanks...
Edit: Also, you know how you "custom script: call RemoveLocation(udg_Whatever_Point)"
But if you're...
hi... How do I creates spells that do like... e.g. (50 + (30 x level of ability being cast))
but like... not using Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Spells and damage type Normal
cuz if its storm bolt or...
Hi... I'm using the leaderboard as a timer... I have this now
Hero Respawn
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) is in Players_Playing) Equal to True
Actions
Custom...
Hi... will this leak?
Leaderboard - Create a leaderboard for (Player group((Player((Player number of (Owner of (Triggering unit))))))) titled (Hero revives in + (String((20 + (Hero_Level[(Player number of (Owner of (Triggering unit)))] x 2)))))
Cuz i've heard that "Pick every player in...
"Conversion - Converted Real To Formatted String"
Whats this function?
How doo I use it? I don't understand the examples they've given...........
Halp me plz. Thanks
Is there anything in W.E. I can use for a "Time Elapsed" trigger? Like they format time for me? Or do i have to do it...