Hi, i'm looking for a guide or something that explains in detail all the possibilities por the Description field in the object editor.
I mean a guide that talks about the <A001,DataA1> thing (handles they call them?)
Because i'm looking for a way to make an item with 15 updates. That...
Hi, i'm trying to develop a new ability for my map.
It's called Scattering Bullets:
It has 5 levels, and for each level you learn, your hero's attack will bounce once more. This is, level 1 = 1 bounce, level 2 = 2 bounces...
And this spell must be Auto-castable like Searing arrows in order to...
Hi, i'm working on a new map and to improve little details i'm playing through battle.net with a friend of mine.
The problem is that while hosting the game on warcraft 3 RoC (after changing it with WinMPQ) i found a little delay from other players and myself just from the starting of the...
Hi, guys. Im creating a new map in which i use the following stuff from TFT:
*Siphon mana used as a normal non-hero ability
*Mana shield used as a normal non-hero ability
I already use MPQ Editor to change the content of a normal .w3m for the content of my custom .x3x map, but this...
EDIT: [Problem solved]
Hi, i have recently finished my new map and when testing it by myself it looked ok :rolleyes: but when I turned it to .w3m and tested it online, i found out that some players had an error message while loading the map...:banghead: They said something about the textures...
Hi, friends!! Im having problems to make a library work in RoC. Can somebody help me makign this library into GUI or JASS functions? (not scopes)
THANKS A LOT!
library REGROWTREES initializer Init
globals
private constant real RegrowAfter = 8.0 // seconds to wait until tree...
Well, my problem is pretty simple:
Change loop
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Set TempPlayerGroup = (All players)
Set TempPlayer2 = Player 1 (red)
Player Group - Remove Player 1 (red) from TempPlayerGroup...
Hi, i'm trying to make a new item as follows:
Teleport Landmines
-Place an invisible landmine in a nearby position. When you left click on the item in your inventory you will be instantly teleported to the landmine position.
************
So, i thought of making an item based on the...
Hi! I have searched on this page for this spell...
The idea of the spell is to target a unit and have permament visibility over that units, just as sentinel with the trees but with units and in such a way that the affected player won't notice he is being "watched".
I tried changing the...
Hi, im working on a new map and I was looking for a trigger to make trees respawn.
I found this:
library REGROWTREES initializer Init
globals
private constant real RegrowAfter = 23.0 // seconds to wait until tree regrows
private constant real Range = 250.0 // distance...
Hi!:D
I need help to make a system of triggers so that when a player types "-money X" where X is a number, he loses X gold and after 30 seconds he gets 2X gold.
I need the key for the trigger, cause I've been looking for some kind of "Player types a number" event, but it doesn't exist...
ho ho ho ho!!! :D
I DID IT!! :cool: I CREATED A DAMAGE AURA THAT GIVES BOUNTY!! Whatsmore, I added a TIMED LIGHTNING EFFECT using ONLY GUI!!:D look:
IF YOU DON'T CARE ABOUT MY OWN SUFFERING, JUMP TO THE BOTTOM OF THE POST
Spell created: Pain Aura
Objective: Create a permanent inmolation that...
Hi, my problem is quite simple:
I want to make a game like CastlevsCastle in which trained units are ordered by a trigger to move to enemy's castle following a path in the middle of the map
-The path is the same for North and South Forces
-Trained units collide with the enemy but not...
Hi, guys!:D
I'm new to ability creation, and I've looked up in several threads but I still don't know how to create a spell from ZERO without using JASS (if this is possible).
Now, I wanted to create a Spell called "Golden Skin" which uses the animation of the Divine Shield but in stead of...
Hi, I'm creating a new map which requires player bounty, and when I was testing my progress, I found that when I killed a unit which didn't belong to Blue player (automatically assigned CPU testing player by World Editor), Bounty wasn't recieved...
This, I assumed, is because the "player...