Wondering how to make this spell:
Phantom Glaive
Throws a Glaive, which travels 900 units. The Glaive maims units it pass through, slowing them by 10/15/20/25/30% for 5 seconds. At anytime, the Twinblade can teleport to the location of the Glaive, removing the Glaive.
It should move at...
I agree, I get very sick of playing battle.net now days.
I played DotA on an Australian Sever (Bored Aussie) for a few years, they held a lot of tournaments and compositions. DotA has the advantage of having literary thousands of variables; even if one player gets "fed" you can usually amount...
Not really "Healing" in a traditional sense, but I have a cool idea.
Prayer or Salvation - Passive
Every time a nearby allied Hero dies, there is a 25% chance they will be revived instantly.
Prayer or Refuge - Passive
When a nearby allied Hero reaches less then 10% hp, all nearby allied units...
AOE attacks for melee can be down by making their attack type into missile or something I think. You MAY be able to manipulate the damage deal and AOE with upgrades, but I am not sure. Also this prevents it from being MUI or even MPI.
Here's one for Rockslide Golem.
Strength, Melee, Stunner and Summoner.
Mud Slide - Active Target Point
Creates a Mudslide that pushes units towards Rockslide. Slows enemies and increases the movement speed of allies by 20/30/40/50%.
Casting Distance improves every level.
(Effect: Say if there...
Magma Chick, sort of chaser AOE.
Agility.
Crater - Active AOE
Sends a flaming bolt into the ground, creating a crater that emits massive heat. Slows nearby units by 30% and reduces armor by 2/3/4/4
Lasts 12/14/16/18 seconds.
AOE: 400/500/600/800
(Effect: Use the doodad Lava Crack and add some...
I THINK the higher the priority, the more likely the unit will be attacked.
It is value under Unit - Stats I think.
So, give the melee units a priority of, say, 1, and the ranged 2.
It will only activate once.
No, is a simple answer.
How it works is like this.
Let's say you have two Hardened Skins, with 80% chance to block 5 damage.
It will have an 80% chance to block 5 damage, if it DOES block the damage, it will not block anymore, if it doesn't however, it will have a...
Archetype: Dmg, chaser
Character module: Blademaster
Hero name: Swingor the Swiftblade
Main attribute: Agility
Character type: Slows, damage, chasing, low health
Hero difficulty: Medium-Hard
Abilities:
Outrun - Passive
The speed of the Swiftblade is unsurpassable, allowing him to easierly out...
Paladin
Holy Favor
Increases a target units armor by 3/4/5/6 and heals them for 1/2/3/4 every second. Lasts 30 seconds.
Persecute
Deals 100/125/150 damage to a target unit, each time that unit attacks, it will take an additional 10/20/30 damage. Lasts 12 seconds.
Spirit Touch
Touches the soul...
Hm, use:
Event - Unit Enters Playable Map Area
Condition - Unit type of Triggering Unit is equal to HERO is equal to true
Action - Add to mr event <gen> the event (Unit - (Triggering unit) Takes damage)
This only works if you place the hero in the game, not pre-placed Heroes.