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    TerrainDeformationRipple

    So I'm trying to figure out how to properly call this function to give a desired affect. I started using the native originally but I couldn't get anything tangible out of it. I went to the BJ and I started to get some realistic effects (IE, they actually did something without looking crazywrong...
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    Timers

    Hey, I know that creating lots of timers make them more and more inaccurate so i was curious how bad they get for each timer. Like, say I have 150 timers going at once each ending after 100 seconds. How many seconds would they actuall last? Reason I ask is that I know timers get a bit "off"...
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    Yet Another Hosting Problem

    Although this one isn't the common "HOW DO PORT FORWARD." I have a router, Linksys WRT54G My IP is 192.168.1.102. I have never had a static IP and have never needed one to host. The inability to host came when I updated the firmware on the router (which fixed quite a few issues resulting in the...
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    3D Physics stuff

    I looked around some places and I couldn't find one (or ones that I thought were nice) Is there any 3D 'simulation' systems around here? I remember finding one but I don't know where it is, it'd be awesome if there was more than one so I could get the one that better fits my needs. Basically...
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    Angle Detection from Left Side

    Say, when you do Angle Between Points, and it's from Origin and a Unit.. Say the Unit is at 179 Degrees. The function will read it as 179 If the Unit is at 181 Degrees, Angle Between Points will read it as -179. How do you effectively check to make sure the unit is between 2 angles that's...
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    damagetype weapontype attacktype

    I remember people testing damagetype along with other things. I was curious to know if someone was willing to point me to where they talked about this, and if weapontype actually means anything and if attack type works and if anything is affected by armor amount in these.
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    Creating Triggers in Structs

    Just a quickie about Structs, From what I've noticed, you can't do a TriggerAddAction with the added function being a nonstatic method?
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    A Learning Struct

    So I've been learning structs, getting them to work, just messing with them! Made one for heroes and I'm guessing it's highly inefficient (I'm guessing) It basically does everything a normal hero is, the per level, the st@ stats (health, mana, agi, str, int, not one for damage or armor yet)...
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    Structs

    Nubby JASSER 'ere I read some tutorials about Structs. So that means I've read this http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=63595 [Structs tutorial] And this http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=127853 [Newgen Addon] I decided to...
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    AddingEvents

    -Putting in right category with more info- Question is, I am confused on how to add events through JASS to other JASS functions. I'm assuming it can be done, since that's how GUI does it and many others I imagine. call TriggerRegisterUnitEvent(SummonerDies, GetTriggerUnit(), EVENT_UNIT_DEATH )...
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    TriggerAddEvent Stuff

    Question is, I am confused on how to add events through JASS to other JASS functions. I'm assuming it can be done, since that's how GUI does it and many others I imagine. call TriggerRegisterUnitEvent(SummonerDies, GetTriggerUnit(), EVENT_UNIT_DEATH ) Like this, how would I pass the trigger...
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    Random Enemy in Range

    Hey, I'm new to the SC2 editor and I thought I'd ask since I can't seem to figure this out I recently decided I want to make my own mod type of thing, for fun stuff or things to use for my own maps, just whatever I want xD And it'd be a good learning experience! I'm starting with the Terrans...
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    Test Map Located Where?

    Ctrl+F9 saves the map somewhere, but where? Reason is the GE has majorly messed up and my entire map script has been screwed over. No variables. No Trigger Names. Do/Dont's for things like Waits have been reset. Map Script is messed up.
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    Pick Unit in Group

    I'm a little pissed off at this whole thing, since none of it makes sense at all. Due to my 25 hours of being awake, it makes it a bit more annoying. I'm doing a spell does that X damage closer to its target point, adding on Y damage but Y damage has a bigger AoE and also has a KB effect and...
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    Following Ground Pathing

    Is there a way to make a unit follow the rules of a ground unit, with like pathing and such but not interfere with the collision of any ground units? 0 collision doesn't work for this case since any nearby unit's collision will be interfering. The reason I ask is because I want my knockback...
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    Equation for AoE

    I was messing around with my map when I noticed that my AoE equation thing was wrong. My friend gave it to me when I was talking about it and said some things about how a teacher was instructing about it and the concepts were the same. function AoEEffect takes real AoE, real Distance, real...
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    IsUnitSelected

    Does IsUnitSelected even work? I tried it in the RPing map I've been developing and it doesn't seem to do its job, ever. Custom script: if IsUnitSelected(GetEnumUnit(),Player(bj_forLoopAIndex))==true then Unit Group - Remove (Picked unit) from SelectedUnits[(Integer A)] Custom script...
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    Quick Question

    Why is it that when I have 9 arrays of a size 2000 that the map stops working? They're titled as GGG_wqersdfxcvsd kind of things I have a GGG_Unit GGG_UnitMovingDirection etc, and when I had them all in a map at a time it stops working. Is there a reason for this? Edit: Not JASS variables, but...
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