Search results

  1. K

    Triggered spells

    Heros50 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chain Lightning Actions Set Hero50spell = (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) Unit Group - Pick every...
  2. K

    Triggered spells

    I wanna create some spells, and i am pretty sure they have to be triggered. The spells i need: 1. Set hp at all heros to 50%. 2. Praying: This spell should double all allies resources. It should be like praying at a special place. I have a region which the caster has to be inside for...
  3. K

    How to make Income like Line Tower Wars?

    This is not like Line Tower Wars? But I am not complaining if it works for your map :)
  4. K

    How to make Income like Line Tower Wars?

    You want to add an income every 20 second. This income should be based on the amount of creeps you send against enemies, right? You will need an integer-variable to store the current income for each player. Make a trigger for each creep you can send. Check which player bought the unit. And...
  5. K

    [Trigger Help] Deal damage to units owned by player, when entering rect

    The two custom script's at the end removes the leak, aren't they?
  6. K

    [Trigger Help] Deal damage to units owned by player, when entering rect

    The title says it all. I am trying to make a trigger dealing damage to units owned by player 11 and 12, if they are entering the rect. The damage should be 5% of the units total life, each second. Until they leave the rect again. I've tried a few things. But i can't make it work. In my...
  7. K

    Abilities

    Curse must be the one. Thx :)
  8. K

    Abilities

    I search an ability I can change to work like this: Ability making targeted unit miss 25% of following attacks for 10 seconds. Which should I modify. Can't think of any.
  9. K

    Targets allowed

    Uh.. I hate that setting in the object editor. I can't figure out how to set correct. What i wanna do i make sure my magic-based attack tower only can attack enemies and items. Therefore. I did this: Combat - Attack 1 - Targets allowed: Enemy, Item Combat - Attacks Enabled: Attack 1 Only...
  10. K

    Limit of building

    I didn't. Could you tell me how to prevent? ;)
  11. K

    Limit of building

    No problem. But this looks better imo. One LB system Events Unit - A unit Begins construction Conditions (Unit-type of (Constructing structure)) Equal to Lumber Base 1 Actions Set LumberBaseCount = (((Number of living Lumber Base 1 units owned by...
  12. K

    Level up hero's in region

    I have this Variable: Slayer[1], Slayer[2] etc. till 10. And i wanna create an action. Which does following: Check for each Slayer-variable-unit if they are in region, if they are, then give them 1 level. Can't figure out what this should look like? Can some one plz help? Thx in advance ;)
  13. K

    Limit of building

    Then the player will be able to build one LB1, one LB2, one LB3, one LB4 etc. As long as two of them aren't at same lvl.
  14. K

    Limit of building

    If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions LumberBaseCount Greater than 1 Then - Actions Unit - Remove (Constructing structure) from the game Game - Display to (Player group((Player((Player number of (Triggering...
  15. K

    Limit of building

    Thx I'll wait ;)
  16. K

    Limit of building

    I have this trigger which gives lumber to players if they have the specific building. Lumber Bases Events Time - Every 1.00 seconds of game time Conditions Actions For each (Integer A) from 1 to 12, do (Actions) Loop - Actions Set...
  17. K

    Tomes causes crit?

    Then they won't be able to buy anything directly from that shop? I have a shop, with 10 items (3 of them are tomes) and i have a non-hero builder with 1 inventory and a hero with 6 inventory. Therefore i can't prevent the builder from buying anything the hero can buy?
  18. K

    Tomes causes crit?

    Somehow i sorted the problem. I just recreated everything from scratch, and it doesn't crit any more. Just thought of one question; How do you prevent a non-hero unit from buying tomes? That wasn't the cause of the crit, but would indeed cause one, if it happens.
  19. K

    Tomes causes crit?

    no negative values and no custom animations.
  20. K

    Tomes causes crit?

    I've created some simple tomes, str, agi and int. All +2. I have modified the original tome-abilitys providing str, agi and int through tomes. And i have created a copy of the tomes and just used my modified abilitys. But when i buy these tomes, the game crits. How can that be? Any suggestions...
Top