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  1. K

    Help with an ability

    OK, thanks
  2. K

    Help with an ability

    I don't know if this is impossible, or not.. Once the ability is cast, a dummy is created, makes an illusion of the targeted unit. (Done) When the illusion is created, I want the dummy unit to cast 'slow' on it, and also cause a spirit link between the target, and the newly created illusion...
  3. K

    Model Request from 2010, Different colored big bouncy balls

    No problem. I can do the easy stuff like that :D
  4. K

    Model Request from 2010, Different colored big bouncy balls

    Try here, I've already done the search, came up with several results. http://www.hiveworkshop.com/forums/models.php?search=ball&d=list&r=20
  5. K

    Spell Request Thread

    Spell Name: Voodoo Doll Spell Description: Creates an illusion that represents the unit that this spell is being cast upon, both the caster, and the targeted unit become invulnerable, and are paused. The illusion moves VERY slow, and damage dealt to the illusion is dealt to the targeted unit...
  6. K

    Using an item..

    Thanks sentrywiz, looks great :D I'm sorry for the confusion, I'm still getting used to some triggering.
  7. K

    Using an item..

    I've tried this before, it hasn't ever worked for me.
  8. K

    Using an item..

    Level 1: 10% Level 2: 15% Level 3: 20%
  9. K

    Using an item..

    I would like it if the wands deal a little extra damage :)
  10. K

    Using an item..

    OK, sorry I didn't say before, I'm a little tired.
  11. K

    Using an item..

    Ahh I found one problem: There are 3 different wand of illusions (each one is stronger than the other one). One for each level of the ability.
  12. K

    Using an item..

    This is only supposed to work for one person, thank you both for more feedback :D
  13. K

    Using an item..

    OK, thank you again
  14. K

    Using an item..

    How could I fix that then?
  15. K

    Using an item..

    I'm bad at triggering, obviously. I want level 1 to be 10% chance, 2 is 15%, 3 is 20%. Is the rest of the trigger correct?
  16. K

    Using an item..

    bump can someone check this triggering to see if it is correct? When attacked, there is a chance to spawn a dummy and have that dummy cast a wand of illusion on the attacked unit.
  17. K

    Hero Revive Like DotA

    OK, I will next time. And i see the confusion you were having Arash, under the first trigger there, delete the part of it that has 'Uber Mode' then it should be good.
  18. K

    Hero Revive Like DotA

    Revive Hero Events Unit - A unit Dies Conditions ((Dying unit) is A Hero) Equal to True Actions Unit Group - Add (Dying unit) to RevivableHeroes Set TempReal = (((Real((Hero level of (Dying unit)))) x Hero_Revive_Time_Factor) + 5.00) If...
  19. K

    Max life-

    Just trying, I'm a beginner at triggering still :)
  20. K

    Hero Revive Like DotA

    http://world-editor-tutorials.thehelper.net/maps.php?view=137 Just about every single trigger from DotA is there
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