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    Beam slide help

    I got the solution already! By getting the height different in the terrain with GetLocationZ i found it somewhere on the net. Thx guys.
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    Beam slide help

    Flying unit will still be affected by the terrain's height. For example, a sapphiron at higher ground will still be higher than the sapphiron at the lower ground. Their height = flying height + terrain height.
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    Beam slide help

    Yes I did.
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    Beam slide help

    Just tried it. It didn't work :(. So even turning off the collision won't help it. Maybe if there is a way to check the different in height of the ground at position of created unit and the height of location we move the unit to. Then we can move the unit to that location with different height...
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    Beam slide help

    I was thinking the same but is there a way to turn off the collision of a unit that has yet to be created?
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    Beam slide help

    I have made the beam slide with every 0.01 game time creating unit with polar offset, but I've found out that this method does not work well with different terrain height in the map. For example, the unit created for the beam will run out of position and will not line up in straight line when...
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    Beam slide help

    I have made the beam slide with every 0.01 game time creating unit with polar offset, but I've found out that this method does not work well with different terrain height in the map. For example, the unit created for the beam will run out of position and will not line up in straight line when...
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    Item recieve area damage help

    Sorry the problem is solved. It's in my object editor i accidentally set attack type missle splash aoe of 570 with max 10 targets and forgot to change it back.
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    Item recieve area damage help

    With these triggers, why is my unit (dragon) dealing damage to items within range as well as the shockwave_unit?
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    Slow units that enter a region

    I already got it >.< thx all by got it i mean in both ways so thread close...
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    Slow units that enter a region

    OK, Got it :) thx just forgot to set unit in range is alive......i got many cropses im range so they lag lol.
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    Slow units that enter a region

    Wont that leak quite alot when many units in range?
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    Slow units that enter a region

    I'll try the 2nd way..thx
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    Problems with skins

    I dunno why as well but if they r working in game then u have to reopen your world editor to see them. If that's what u mean.
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    Slow units that enter a region

    Dang!... Not quite get it >.<.... more detail pretty please...
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    Slow units that enter a region

    What if have a unit with 500 ms goes in to the area and bcome 450 ms then get another debuff of -50% ms it will bcome 225. If the unit get out of the area then will gain back to 275 ms and + back 50% it will bcome 550 ms or 522 ms if follow the game constant so i dont think that will work...
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    Slow units that enter a region

    Can anyone teach me how to slow units enter a range of a unit and have them return to their previous speed when leaving?
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    Trigger reduce attack cooldwon

    I think i got it now thx all
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    Trigger reduce attack cooldwon

    So there's no way to reduce atk speed cooldown in second?
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    Trigger reduce attack cooldwon

    How about making 2 units with every fields same but just atk cooldown different then replace the unit?
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