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    Arena Admiral Wars Ver 1.0

    Story: All the Admirals around the globe gather to participate in the Annual Admiral Wars to prove who's worthy to be called the King of the million seas Objective: Kill the other Admirals in a GLADIATOR-STYLE deathmatch game. (SUGGESTED NO. OF PLAYERS= 4-8) In-game...
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    Spell Request Thread (but in GUI only)

    I am going to take ur spell requests , but I can only make them in GUI (still learning JASS). It might take me a day or two or three to finish one spell becoz I only spend about 2 hours each day using WorldEditor. Just post ur requests. TY :thup: :thup: :thup: :thup:
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    how to make warcraft 3 image extractor work???

    whenever i try to open the image extractor, it says the "comdlg"(somewhere along the lines) is missing or invalid. How do i fix this without installing warcraft???/ ( coz i just copied and pasted warcraft on a folder) Or is there any other way to edit skins in warcraft...
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    Arena Infernal Wars Version 1.0 released

    [B]Objective:[B] Kill the other Infernal Summoners in a fast-aced game of skill and strategy.
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    Help with multiboard death count trigger plz

    How come this death counter trigger doesnt work. Can sum1 plz help me.The kills trigger works fine but the death counter trigger doesn't. Death Counter Events Unit - A unit Dies Conditions ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal...
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    Help with multiboard death count trigger plz

    How come this death counter trigger doesnt work. Can sum1 plz help me.The kills trigger works fine but the death counter trigger doesn't. Death Counter Events Unit - A unit Dies Conditions ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal...
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    Try my new map out plz!!!

    This map is called Infernal Wars. Plz tell me if there re any bugs or leaks and all ur suggestions and comments Thank you .
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    How to end deathmatch trigger???

    In my map every 5 mins there is a death match, I have already triggered how to transport them to the arena but have trouble in transporting them back to the normal place. How do I trigger he deathmatch so that if only one of the units are remaining the deathmatch finishes ( Last man...
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    help with recipe trigger

    i want to make an item called boots of buddha: needs : 2x mantle of int boots recipe and ive gott this trigger : but still doesnt work can sum1 plz tell me wat is wrong with this trigger??? recipe Events Unit - A unit Acquires an item Conditions (Item-type...
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    trigger for choosing kills

    how do i trigger for choosing number of kills for victory??? or at least make a dialog button??? :banghead::banghead::banghead::banghead::nuts:
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    items which make heroes transform into diff heroes

    how do i make itms which make u transform into something else. Example, u are pudge and u buy the item which transform u into potm, but with the same items u had before and the same skills, same lvl, etc. how do i trigger this?? ty in advance +rep if u hep me:banghead:
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    help with deathmatch arena plz

    :confused: in my game, every 5 minutes theres a pvp deathmatch, i've already triggered the units to be ported to the arena but i have no clue on how to trigger the winner. I want the deathmatch to be : last-man-standing styl. The last unit standing gets 200 gold and should be ported back to...
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    help with auto-defeat error

    how come when i start my game:it automatically says :Player 1 and Computer(Insane)are defeated???? I have erased all the melee initialization codes, the map have no units and buildins except for the heroes themselves. How do i fix this????
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    help with victory conditions plz

    How come whenever i start my map, it automatically says: Player 1 and Computer(Insane) were defeated. Even tho I already deleted the trigger in Melee Initialization: Enforce Victory/defeat conditions(all players) I don't have any peasants or town halls in the game, only a starting hero...
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    Help with triggers plz

    you know when u set the number of kills for a game u use this trgger: Events Unit - A unit Dies Conditions Actions For each Integer A from 1 to 12, do (Actions) Loop - Actions If (All Conditions are True) then do (Then...
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