Hello
I am working in the following trigger and I am having one problem when I assign values to indexed variables using "For each".
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Resistance Crusher
Actions
-------- Spells --------...
Hello
I always used GUI to build triggers in WC3 World Editor and now I'm planning to use this tool due to: (1) possibility to build independent triggers and (2) to clear memory leaks.
So, I visited this section and could not access any of the basic tutorials links at the fixed topic (Link...
When the dummy walks to the bottom left, even if it reachs the limits of the map it keep going to the bottom left edge. I tried to aim it to an angle like 135, the dummy should go to the top left, but it go to lower edge somehow. The other part of the map makes the dummies go to top even if it's...
How is it calc?
I'm assuming one line that pass over the points and by making one horizontal/vertical line over both the points you can see the angle of x and y and the diferençe of them. Am I right?
I wanted to use hashtable to make one skill able to be cast by more than one unit and works correctly.
But I can't figure out how to store values and load these values in order to make it works correctly everytime the ability is cast twice.
The best way I found to explain what I wanted was making a picture of it.
I tried my best paint skills lol, hope you understand it:
What I thought first: find the commom plan of all the dummies and then variate one of the dimensions resulting in a rotation. The problem is... How to do it? I...
It's been a long time I stopped making new maps at WC3 and today I wanted to mess around with WE but, when I double click it, it does not opens. No error message, nothing... I keep trying to open it but all my effort feels like I haven't runned WE. Help, please. Thanks in advance.
Already solved.
I was doubt how can I make a casting unit dependance custom skill and give it to more than 2 units.
I know it may not be well explained, but here I go:
Let's say I have a skill that set a variable for casting unit and I have another trigger that picks this variable unit and do the actions...
I spent a bit of time thinking and trying on how would I do that, but it's been kinda trouble. So I came here to ask the community.
PLEASE, READ THE TOPIC!!!
Ok, first, I'll try to explain what I wanna do and what I expect:
Place multiple Gates of like 4 types, let's say 'Diagonal 1'...
Based on undead skill: Carrion Swarm
Firebolt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Firebolt
Actions
Set HeroInt = (Real((Intelligence of (Triggering unit) (Include bonuses))))
Unit - Create 1 DUMMY-Firebolt for (Triggering player) at...
Frost Immolation
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Immolation
Actions
For each (Integer A) from 1 to 25, do (Actions)
Loop - Actions
Set FrostImmoAngle =...
FrostBolt Master
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Bolt[Master]
Actions
Special Effect - Create a special effect attached to the origin of (Triggering unit) using...
I already know how to use horizontal rotation on units as well. The main problem is vertical moviment. I never got it to work correctly. I also tried using diferent values for moviment height in triggers but it didn't work properly.
Once a time ago, I saw a spell at youtube that used this kind...
Statement:
- AI does not build units, the most they do is gather and build hero trainning altar and few farms.
- Does not attack, train units...
Map custom addons:
- 2 creep monsters around the map like normal but they have triggers working on them. Futher: when a unit enters within...
I'm having a very stupid problem on using those things and I think that I'm missing something that I'll not cleary see, so I would like to have some advanced help from someone which can do it for me. :)
Ok, the triggers is based on a event of 0.03 seconds, no conditions, but the actions:
+...
Been trying to make a skill called Deafening Blast from DotA. This skill is based on a dummy which moves in a line and if pass though a target(enemy) will do damage and knockback, the original counts with a silence and the damage/knockback is based on other skill which I don't need to use...
http://img703.imageshack.us/f/semttulols.png/
The red labbeled action does not works, and everytime I use Wait' and other actions almost the whole trigger does not work.
Help please.
I'm trying to make a skill like Spirits from DotA's hero called Wisp (http://www.playdota.com/heroes/guardian-wisp)
So, I just wanted to make some Dummies to move around the casting unit.
I got how to make a unit move in circles wherever it is, will move in circles:
Trigger 1(Variable)...