Joccaren
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Ok, so recently a number of my triggers have been mysteriously not working. After a lot of trouble shooting the problem seems to come from the map itself, with a strange bug or something that I haven't seen before.
Now, my map presently has 3 "Players" activated. Used to be 2, but for debugging this I enabled the third. Player 1 is the user, 2 is an AI called ErrorCheck, and 12 is a Computer called People.
I have enabled the "Spawn starting units" melee trigger, but none of the others. I am using the Jass NewGen pack. I have only done this with the "Test map" function, I will soon try to do a test launching straight from Warcraft and see if it persists.
First evidence of this popped up when I realised that Player 12's colour was blue, and was named "Computer", as opposed to being brown and named "People". Even when spawning in units. Curious as to whether this was at all being a problem, I added in player 2 blue and named it ErrorCheck. Now the weird stuff really starts. Originally, none of the units controlled by this AI were obeying trigger orders. I could place a build order, and it would just stand there. Done with default units and buildings to error check, its not the object editor doing things.
Presently, however, only 1 AI spawns. The player spawns, and the blue, "Computer" named player spawns, however the third AI that should be spawning does not. All have their spawn points defined, and are enabled in the map settings.
Presently, this is acting as a bit of a blocker to doing... Anything that doesn't involve the player directly. There are workarounds I guess, however they are far less than optimal. Does anyone have any idea as to why only one AI spawns, and that AI seems to behave... Randomly to say the least?
Now, my map presently has 3 "Players" activated. Used to be 2, but for debugging this I enabled the third. Player 1 is the user, 2 is an AI called ErrorCheck, and 12 is a Computer called People.
I have enabled the "Spawn starting units" melee trigger, but none of the others. I am using the Jass NewGen pack. I have only done this with the "Test map" function, I will soon try to do a test launching straight from Warcraft and see if it persists.
First evidence of this popped up when I realised that Player 12's colour was blue, and was named "Computer", as opposed to being brown and named "People". Even when spawning in units. Curious as to whether this was at all being a problem, I added in player 2 blue and named it ErrorCheck. Now the weird stuff really starts. Originally, none of the units controlled by this AI were obeying trigger orders. I could place a build order, and it would just stand there. Done with default units and buildings to error check, its not the object editor doing things.
Presently, however, only 1 AI spawns. The player spawns, and the blue, "Computer" named player spawns, however the third AI that should be spawning does not. All have their spawn points defined, and are enabled in the map settings.
Presently, this is acting as a bit of a blocker to doing... Anything that doesn't involve the player directly. There are workarounds I guess, however they are far less than optimal. Does anyone have any idea as to why only one AI spawns, and that AI seems to behave... Randomly to say the least?