Insanewarlock
Active Member
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Tutorials about leaking say that everything except for integers is leaking. I have 3 arrays (sized 10) which are being updated every 0.30 seconds and also when specific script is triggered by player. It's being updated using previous value (example: set x=x+0.1). I think if that was leaking my game would start glitching in few minutes after starting the game so what should I do?
If it's leaking I can't destroy the value of the variable because I need to use it the next time when periodic event triggers my script, so is my script useless?
If it's leaking I can't destroy the value of the variable because I need to use it the next time when periodic event triggers my script, so is my script useless?