Change max health from trigger

H

Headline

Guest
Hi, (my first post, yay!) i got in some trouble with my first wc3 (tft) map. It is a td map, and the TD engine is done, all that needs to be done is the 50 types of creeps... And im not looking forward to that, so i thought, that if i could change the amount of health trough triggers, maybe i just have to create 10 creeps, but i found no way of changing the creeps Max health. just their amount of remaining health...

my spawn creep trigger:
Code:
Set spawnReady = 0
Countdown Timer - Destroy creepTimerWindow
For each (Integer A) from 1 to creepSpawnCount[levelCount], do (Actions)
	Loop - Actions
	  If ((Integer A) is not equal to 1) then do (Wait 1.00 seconds) else do (do nothing)
	  If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
	  If - Conditions
	    (Player 1 (Red) slot status) Equal to (Is playing)
	  Then - Actions
	    Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[1]) facing (Center of Goal <gen>)
	    Unit - Turn collision for (Last created unit) Off
	    Unit - Order (Last created unit) to Move to (center of path1Array[1])
	    Unit - Set the custom value of (Last created unit) to 1
	  Else - Actions
	    Do nothing

	  If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
	  If - Conditions
	    (Player 2 (Blue) slot status) Equal to (Is playing)
	  Then - Actions
	    Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[2]) facing (Center of Goal <gen>)
	    Unit - Turn collision for (Last created unit) Off
	    Unit - Order (Last created unit) to Move to (center of path2Array[1])
	    Unit - Set the custom value of (Last created unit) to 1
	  Else - Actions
	    Do nothing

	  If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
	  If - Conditions
	    (Player 3 (Teal) slot status) Equal to (Is playing)
	  Then - Actions
	    Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[3]) facing (Center of Goal <gen>)
	    Unit - Turn collision for (Last created unit) Off
	    Unit - Order (Last created unit) to Move to (center of path3Array[1])
	    Unit - Set the custom value of (Last created unit) to 1
	  Else - Actions
	    Do nothing

	  If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
	  If - Conditions
	    (Player 4 (Purple) slot status) Equal to (Is playing)
	  Then - Actions
	    Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[4]) facing (Center of Goal <gen>)
	    Unit - Turn collision for (Last created unit) Off
	    Unit - Order (Last created unit) to Move to (center of path4Array[1])
	    Unit - Set the custom value of (Last created unit) to 1
	  Else - Actions
	    Do nothing

	Set spawnReady = 1

Hope it isnt to confusing, and i dont even think my trigger matter, since i only need to know how to set the Max Health of an unit, not how to put it in the trigger ;)

~Headline
 

Jooster

New Member
Reaction score
7
this option might help. i know its available in WEU(world editor unlimited) but i dont know about regular WE.

Code:
Untitled Trigger 002
    Events
    Conditions
    Actions
        Advanced - For (Triggering unit) Increase life maximum by 1
 

Pharaoh_

The epic journey will soon begin... Prepare!
Reaction score
136
Unit - Add (Item Life Bonus (Greater)) to (Last Created unit)? It's from Unit - Add ability. Just edit the ability to adjust the maximum life bonus gain.
 
H

Headline

Guest
Hmm i'll try that...


EDIT:
Didnt quite work, as the life was static, so it couldnt change itself if the unit had more, or less health

EDIT2:
Cant get a working download of WEU, and some ppl says it doesnt work anymore...
 

darkbeer

Beer is Good!
Reaction score
84
either use the life bonus ability and give it to the creeps or just set the maximum health to some huge value, dont give any regeneration and set its life to a low amount when they early waves spawn.
 
H

Headline

Guest
i want it to look "clean", so if the Creeps spawn with 2% life, it will be haed to see how much you damaged it, and how much damage your towers are doing :(
 

vypur85

Hibernate
Reaction score
803
This snippet is easy to understand and implement to your map. This must be 20th time I link this thread. Wow.

In your spawn trigger, just set SomeUnit = (Last created unit) and set the MaxHP to some value you desire. Then run the HP increase trigger. Of course, you need an Item Life Bonus ability to go along with the trigger. Just read through the snippet.
 

Igor_Z

You can change this now in User CP.
Reaction score
61
You can either give your units item ability.. Or research upgrade that increases max life..
 
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