avalya
New Member
- Reaction score
- 37
Seems nice, the correction feels important to me (being a Swede and interested in mythology... yeah). As I said, it looks nice, and I look forward to it!
would anyone have any good ideas of what to put in the trees beside creeps?.
Longbowist
Ability ideas:
Passive:
- Vital Mark: Through training, the Longbowist has learnt to easily focus on her enemies' vital areas. Critical Chance based on the range between you and your target.
Ability Ideas:
- Moon Scope: When this mode is activated, you gain double your Range for attacking, at the cost of being inaccurate.
- Judgment Shot: Improved dirty fighting technique. You immobilize your enemy for a duration then the arrow stuck onto them will explode, making all enemies around the target suffer damage and penalty to movement speed.
- Silencer: Long range bowmen are specially trained at picking off mages from a long distance. This ability puts your enemy to sleep. When they wake up, they will be silenced for a duration.
- 7 Vitals [ult] : The bow is the heart of the Longbowist and the arrow is the soul. With this ability, the vital areas of her enemy becomes natural knowledge to her. Upon concentrating for a duration, she fires 7 consecutive arrows at her enemy's vitals. The enemy will be knocked back with each blow unless they pass a Agility check.
Ranger
Passive:
- Sixth Sense: When mounted, the ranger has a sixth sense of her surroundings, gaining knowledge of hidden objects around her - such as stealthed rogues and ninja traps.
Abilities:
- Tiger Mount: You are able to mount on your tiger, giving you a increased movement speed, and new passive pet abilities per level.
** Level 1: Roar: When surrounded by many enemies, the tiger will roar in a medium Aoe around the user. The tiger instills fear into enemies. Making them all flee unless they pass a resistance check.
** Lv2: Flash Dodge: The tiger can sense when danger is coming and is able to quickly sidestep to dodge the attack. (Jumps one direction.)
** LV3: Lunge: When at melee range with an enemy, the tiger will lunge to its prey and knock it back.
** LV4: Pursuit: When you are chasing an enemy, the tiger rages with killing instinct. It will gradually gain more and more movement speed until your movement speed is maxed. It maintains this speed for a few seconds then it will slow down to its normal speed.
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Sounds good, and yeah, I liked the control point capped for over a minute = 100 (50 or 150?) gold and if you're going with lumber as honor or badges or something, you could get some of those (or exclusively lumber if heroes reward lumber, making it more of a PVP objective), returning to neutral is a great idea as well and I liked your new heroes. Maybe the 7 Vitals gives the target a chance equal to the difference (if it has more) times two between the heroes' agility or so instead of missing if it has more agility (or however it'd work).
Ranger
Passive:
(new) - Animal Empathy: The ranger is has an extraordinary understanding of animals. When using mounts, she gains bonus agility and movement speed.
Abilities:
- Tiger Mount: You are able to mount on your tiger, giving you a increased movement speed, and new passive pet abilities per level.
** Level 1: Roar: When surrounded by many enemies, the tiger will roar in a medium Aoe around the user. The tiger instills fear into enemies. Making them all flee unless they pass a resistance check.
** Lv2: Flash Dodge: The tiger can sense when danger is coming and is able to quickly sidestep to dodge the attack. (Jumps one direction.)
** LV3: Lunge: When at melee range with an enemy, the tiger will lunge to its prey and knock it back.
** LV4: Pursuit: When you are chasing an enemy, the tiger rages with killing instinct. It will gradually gain more and more movement speed until your movement speed is maxed. It maintains this speed for a few seconds then it will slow down to its normal speed.
- Feral Vision: The ranger is so connected with animals that she gains the ability to see through their eyes. Each level retains the previous level's effect. Activated self buff, tints the screen the respective animal's vision colour.
** Lvl 1: See through Cats eyes, improved radius of vision at night.
** Lv 2: See through Wolf eyes, danger detection (minimap blips) when enemies are within a large proximity.
** Lv 3: See through Lion eyes, when your enemy targets you, they will suffer damage due to fear. (not sure about this one)
** Lv 4: See through Eagle eyes, true sight: detect invisible rogues and traps etc.
- Wilds' Lore: You temporarily can mark a tree with an owl. When this tree is marked, you gain vision of that area and when you or your allies fight in that area you gain bonus agility and increased vision at night.
- Treant's Splendor: Activate only if you are in an area with Wilds' Lore in effect. The treants will shield you with an enchanted shield that gives you high armour and will periodically release owl-like projectiles (KotG projectiles) in a spiral, and more frequently if you are hit by an attack. This projectile will damage and heavily poison your foe.
would anyone have any good ideas of what to put in the trees beside creeps?.